![Wink :wink:](./images/smilies/icon_wink.gif)
Instead of setting level of skills and stability of shape we would write rating (like online) of player. We could also pick skills (good, normal, weak) of player on each type of hill (you know, flying, large, normal).
Rating would imitate real players skills with rating we wrote, for example:
Simon Ammann - 1700. So Jussi look at players with rating 1700-1800 (or something else) and check how they jump, how many WOTs they won and other things (he could use dsjtournaments.com). With this he could set how does our Simon Ammann with 1700 rating would jump.
Example of all:
-Marco Grigoli - 900 - Flying hills - very bad, Large Hills - very bad, Normal hills - very bad
-Kamil Stoch - 1600 - Flying hills - good, Large hills - very good, Normal hills - normal
-Robert Kranjec - 1600 - Flying hills - very good, Large hills - good, Normal hills - normal
-Anders Bardal - 1750 - Flying hills - good, Large hills - very good, Normal hills - very good
...and:
-Kazuyoshi Funaki from 1998 - 1900 - Flying hills - very good, Large hills - very good, Normal hills - very good
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)