That's a great idea but it should be shown only in training in my opinion.tomyhy wrote: 3.The take off metereg. Too early take off: -0,12m, too late: +0,30m Screen: right down corner
Ideas & suggestions for next beta/full version
nanucha wrote:watch the landing for example of Severin:)
0:51
http://www.youtube.com/watch?v=N8xC-MMT ... re=related
And watch a flying position - is the same as in DSJ4 !!!
Templates for suits, helmets and skies, so we could have multi-colored jumpers. In world cup you can notice many ski jumpers use double colored suits, fo example black back and yellow front.
With this we can be close to popular brands and trademarks without illegaly using their actual graphics.
And there would be no mismatches for replays.
With this we can be close to popular brands and trademarks without illegaly using their actual graphics.
And there would be no mismatches for replays.
DSJ4 beta looks promising and I suppose it will be a really cool game
Still I think there's an option that would make the game even better - I mean, the possibility of creating an own custom World Cup calendar.
While playing DSJ3 I always regretted I couldn't create the calendar. The only possible options were: random schedule and single/double events for all the hills.
And now, if we had such an option in DSJ4, we could create the calendar of competitions as we like, for example:
1. Kuopio K-120
2. Kuopio K-120
3. Predazzo K-120
4. Predazzo K-120
5. Villach K-90
6. Zakopane K-120
7. Zakopane K-120
8. Oberstdorf K-120
9. Ga-Pa K-120
…and so on.
(well, sounds like the beginning of 1999/2000 season
)
It would be possible even to have a three-competition season final weekend in Planica, as it was in real in 1999 and 2007.
In addition, it would be great if we could put in such a calendar whole defined groups of hills like Four Hills Tournament or Nordic Tournament, with a separate points standings. Or even World Champs - although it would probably more difficult, as it would require two hills (normal and big) in the same city and I don’t think Jussi planned so many of them

While playing DSJ3 I always regretted I couldn't create the calendar. The only possible options were: random schedule and single/double events for all the hills.
And now, if we had such an option in DSJ4, we could create the calendar of competitions as we like, for example:
1. Kuopio K-120
2. Kuopio K-120
3. Predazzo K-120
4. Predazzo K-120
5. Villach K-90
6. Zakopane K-120
7. Zakopane K-120
8. Oberstdorf K-120
9. Ga-Pa K-120
…and so on.
(well, sounds like the beginning of 1999/2000 season

It would be possible even to have a three-competition season final weekend in Planica, as it was in real in 1999 and 2007.
In addition, it would be great if we could put in such a calendar whole defined groups of hills like Four Hills Tournament or Nordic Tournament, with a separate points standings. Or even World Champs - although it would probably more difficult, as it would require two hills (normal and big) in the same city and I don’t think Jussi planned so many of them

and what else?Wolf wrote:nanucha wrote:watch the landing for example of Severin:)
0:51
http://www.youtube.com/watch?v=N8xC-MMT ... re=related
And watch a flying position - is the same as in DSJ4 !!!

...Selection in progress...
EgyLynx wrote:and what else?Wolf wrote:nanucha wrote:watch the landing for example of Severin:)
0:51
http://www.youtube.com/watch?v=N8xC-MMT ... re=related
And watch a flying position - is the same as in DSJ4 !!!
does this mean?
Suggestion: If you jump too long or your landing is too late your jumper could crouch like gregor schlierenzauer here:
(0:25) http://www.youtube.com/watch?v=gip7erce ... re=related
(0:25) http://www.youtube.com/watch?v=gip7erce ... re=related
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- Location: Poland
Wind factor. I know it's different for every hill in real life and I figured out how this official formula is supposed to work:
Δw = TWG x (HS – 36)/20
HS - hill size (m)
TWG - tangential wind speed - average value (m/s)
Δw - wind effect on jumpind distance(m)
This is wrong. Results won't match Wind Factors for large hills given by FIS in their documents in .pdf where they show Wind Factors and Gate Factors.
It should be like that:
Hill (example):
K = 120m
HS = 135m
added/substracted pts = wind x [(HS - 36)/20]
Wind factor for the hill = 8.91 ≈ 8.9
I guess the result needs to be multiplied by points per 1 meter to get the right result so I multiplied the result by 1.8 as it's a large hill (I got 4.95 so 4.95 x 1.8 = 8.91).
So there's 0.5 m/s tailwind, a jumper would get 4.5 points added but if it's 0.5 m/s tailwind but not exactly from the back, e.g. 10º from axis leftwards? The maximum would be 45º so 10 is ~22% of 45 - is it possible to adapt this into game engine? then the jumper would get not +4.5 points but +1.0 points. I mean this:

Is it possible with this game engine to adapt such a system of counting points for the wind? (I'm so happy I haven't seen any 4.0 m/s in DSJ4 beta
, finally!).
Δw = TWG x (HS – 36)/20
HS - hill size (m)
TWG - tangential wind speed - average value (m/s)
Δw - wind effect on jumpind distance(m)
This is wrong. Results won't match Wind Factors for large hills given by FIS in their documents in .pdf where they show Wind Factors and Gate Factors.
It should be like that:
Hill (example):
K = 120m
HS = 135m
added/substracted pts = wind x [(HS - 36)/20]
Wind factor for the hill = 8.91 ≈ 8.9
I guess the result needs to be multiplied by points per 1 meter to get the right result so I multiplied the result by 1.8 as it's a large hill (I got 4.95 so 4.95 x 1.8 = 8.91).
So there's 0.5 m/s tailwind, a jumper would get 4.5 points added but if it's 0.5 m/s tailwind but not exactly from the back, e.g. 10º from axis leftwards? The maximum would be 45º so 10 is ~22% of 45 - is it possible to adapt this into game engine? then the jumper would get not +4.5 points but +1.0 points. I mean this:

Is it possible with this game engine to adapt such a system of counting points for the wind? (I'm so happy I haven't seen any 4.0 m/s in DSJ4 beta

Last edited by doubleffect on 02 Feb 2011, 00:32, edited 1 time in total.
DSJ3 Personal best: 314.0m (Slovenia)
DSJ4 Personal best: 196.5m (Planica) (what a great jump that was!...)
DSJ4 Personal best: 196.5m (Planica) (what a great jump that was!...)
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- Joined: 08 Mar 2009, 06:56
- Location: Poland
Alright, then imagine you play at university with ~10 mates, it's a closed connection (on-line but nobody outside university can join because it's university's server) in a World Cup competition. The first jumps with 2.5 m/s in the back, the last one jumps with frontal wind of 2.5 m/s. How is that fair? And quite possible.
DSJ3 Personal best: 314.0m (Slovenia)
DSJ4 Personal best: 196.5m (Planica) (what a great jump that was!...)
DSJ4 Personal best: 196.5m (Planica) (what a great jump that was!...)
I jump records with 7 full teams and the wind has NEVER changed more than 1m/s in one competition. Wind is very stable in DSJ4doubleffect wrote:Alright, then imagine you play at university with ~10 mates, it's a closed connection (on-line but nobody outside university can join because it's university's server) in a World Cup competition. The first jumps with 2.5 m/s in the back, the last one jumps with frontal wind of 2.5 m/s. How is that fair? And quite possible.

Total Length: 5353.38 m // 7749.06 m // 1603.92 m
Total Length: 14706.36 m
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Winner of Ski-Stars World Championships (large hill) // 2nd of Ski-Stars World Championships (team) // Winner of Ski-Stars DSJ2 Cup
Total Length: 14706.36 m
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Winner of Ski-Stars World Championships (large hill) // 2nd of Ski-Stars World Championships (team) // Winner of Ski-Stars DSJ2 Cup
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