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3d custom models(.obj ,.fbx...) in XML in form of pillars
Posted: 04 Dec 2020, 01:10
by sneze2r
Hello,
Has anyone managed to import 3d model into xml? Like in form of pillars for example. I believe proof of concept would be:
1. Decimate object in blender with triangulate option(
in forms of connected triangles, pic rel), low poly 3d. Export to .obj file.
2. Every triangle can be presented in xml as max. 2 pillars, since we have x1 and x2 required parameters for pillars.
3. Create a wrapper that from .obj file creates pillars for the whole model. It would process each triangle as max 2 pillars.
I don't want to re-invent the wheel if it exists...

Re: 3d custom models(.obj ,.fbx...) in XML in form of pillar
Posted: 04 Dec 2020, 10:50
by Jussi Koskela
No need to use pillars for that. <3dmodel> directive would be more appropriate. It's probably not yet documented at dsj4.pl
It looks like this:
Code: Select all
<hill ...>
<3dmodel id="vdf134-roof">
<batch id="roof" texture1="Textures\concrete5.png" material="Materials\material1.xml" fvf="322" order="0">
<vertex id="1" x="-3" y="0" z="-3" u1="-3" v1="-3" diffuse="0xff747681"/>
<vertex id="2" x="-3" y="0" z="3" u1="-3" v1="3" diffuse="0xff747681"/>
<vertex id="3" x="0" y="2.5" z="0" u1="0" v1="0" diffuse="0xff747681"/>
<vertex id="4" x="3" y="0" z="3" u1="3" v1="3" diffuse="0xff747681"/>
<vertex id="5" x="3" y="0" z="-3" u1="3" v1="-3" diffuse="0xff747681"/>
<vertex id="6" x="0" y="2.5" z="0" u1="0" v1="0" diffuse="0xff747681"/>
<vertex id="7" x="-3" y="0" z="3" u1="-3" v1="3" diffuse="0xff747681"/>
<vertex id="8" x="3" y="0" z="3" u1="3" v1="3" diffuse="0xff747681"/>
<vertex id="9" x="0" y="2.5" z="0" u1="0" v1="0" diffuse="0xff747681"/>
<vertex id="10" x="3" y="0" z="-3" u1="3" v1="-3" diffuse="0xff747681"/>
<vertex id="11" x="-3" y="0" z="-3" u1="-3" v1="-3" diffuse="0xff747681"/>
<vertex id="12" x="0" y="2.5" z="0" u1="0" v1="0" diffuse="0xff747681"/>
<face v1="1" v2="2" v3="3"/>
<face v1="4" v2="5" v3="6"/>
<face v1="7" v2="8" v3="9"/>
<face v1="10" v2="11" v3="12"/>
</batch>
</3dmodel>
<3dmodel-instance id="vdf134-roof" refx="inrun0" refy="inrun-top" x="3.525" y="2.85" z="1.175"/>
</hill>
Additionally you can define extra "seams" between vertices to smoothen the surface in normals calculation.
Code: Select all
<hill ...>
<3dmodel id="example">
<batch id="1" ... >
<vertex id="1" x="-3" y="0" z="-3" u1="-3" v1="-3" diffuse="0xff747681"/>
<vertex id="2" x="-3" y="0" z="3" u1="-3" v1="3" diffuse="0xff747681"/>
</batch>
<batch id="2" ... >
<vertex id="1" .../>
<vertex id="2" ..."/>
</batch>
<seam b1="1" v1="1" b2="2" v2="1"/>
<seam b1="1" v1="2" b2="2" v2="2"/>
</3dmodel>
</hill>
Re: 3d custom models(.obj ,.fbx...) in XML in form of pillar
Posted: 04 Dec 2020, 13:22
by sneze2r
It's alive
Although, I just finished this by using python converter for triangulated obj model to pillars. I'll try with 3dmodel since it's very similar format to .obj file.
I see that in dsj24 hills this 3dmodel method wasn't used in any hill(it is present in zakopane hs140 xml, but it's commented out). I'm not sure if someone from gorisek will create documentation for this...
Re: 3d custom models(.obj ,.fbx...) in XML in form of pillar
Posted: 04 Dec 2020, 13:28
by Xinitiao

Wow, the things that will be possible with this... Don't worry sneze2r, documentation for this will be created sooner or later for sure!
Re: 3d custom models(.obj ,.fbx...) in XML in form of pillar
Posted: 04 Dec 2020, 13:42
by Men6ix_
sneze2r wrote:It's alive
Although, I just finished this by using python converter for triangulated obj model to pillars. I'll try with 3dmodel since it's very similar format to .obj file.
I see that in dsj24 hills this 3dmodel method wasn't used in any hill(it is present in zakopane hs140 xml, but it's commented out). I'm not sure if someone from gorisek will create documentation for this...
I will try, not sure whether every attribute should be described or just tutorial how to import these models with small explanation.
Re: 3d custom models(.obj ,.fbx...) in XML in form of pillar
Posted: 04 Dec 2020, 13:46
by sneze2r
Xinitiao wrote:
Wow, the things that will be possible with this... Don't worry sneze2r, documentation for this will be created sooner or later for sure!
Perfect

for now I think I've got everything. I'll play around
Re: 3d custom models(.obj ,.fbx...) in XML in form of pillar
Posted: 04 Dec 2020, 18:45
by Jussi Koskela
Here are the available attributes. I'll fill more info during the weekend.
3dmodel
Parent element: hill
id
refx
refy
refz
refbone
batch
Parent element: 3dmodel
id
fvf
texture1
material
order
zbias
alphatest
blending
culling
multitexturemode
blendmode
zwrite
b1
b2
b3
b4
staticlighting
mipmaplodbias
refx
refy
refz
refbone
vertex
Parent element: batch
x
y
z
rhw
w1
w2
w3
nx
ny
nz
psize
diffuse
diffuse2
u1
v1
u2
v2
b1
b2
b3
b4
face
Parent element: batch
v1
v2
v3
seam
Parent element: 3dmodel
b1
b2
v1
v2
3dmodel-instance
Parent element: hill