Official announcements about new features etc.
Jussi Koskela
Site Admin
Posts: 3872 Joined: 22 Jan 2007, 14:42
Location: Finland
Post
by Jussi Koskela » 24 Nov 2012, 15:09
Improvements
7 new hills (Engelberg HS137, Kuopio HS127, Lillehammer HS100, Val di Fiemme HS106, Val di Fiemme HS134, Willingen HS145, Zakopane HS134)
Oberstdorf HS213 included to demo version
online team cup mode
jump statistics (number of jumps, percentage of falls, average style and average length)
easier landing (more balance + more power in legs)
reduced sideways movement of the ankle (affects mostly the landing, small effect to flying in some circumstances)
rejoin the online game lobby automatically after exiting online competition
possibility to leave the online game after any round without losing extra rating (if you didn't qualify for the following round)
show the names of the jumpers and the individual points/positions in the offline team cup stats
show the name of the next jumper in the offline team cup stats
pause the offline team cup stats after each group of jumpers has finished
possibility to adjust mouse sensivitity during the jump (Ctrl +/-)
realistic ranges in distance numbering on each hill
improved network handling at the client side (could prevent disconnects)
show the name of the country and the national flag in the hill info
show difference to default gate in practice mode
remember the hud settings between the jumps
included camera platform to Lillehammer HS138
clarified some error messages
less repetitive wood texture
minor adjustments to the menu layout
Bugs fixed
results occasionally out of sync in the online world cup
graphical bug in Zakopane HS94 inrun railings
graphical bug in Villach HS98 right inrun railing
graphical bug in Lillehammer HS138 mid pillar
graphical bug in the roofs
graphical bug in the ski jumping suit's bottom seam
lighting bug in the judge towers (unlit judges)
transparent surfaces glowing in the fog
gate number not shown in the replay mode on default jumping hud
Buy Now button did not launch the web browser on windows 7/8
helmet color defaulted to white in practice & online game
dudolinho90
Posts: 353 Joined: 03 Jul 2011, 14:51
Location: New York
Post
by dudolinho90 » 24 Nov 2012, 15:21
I thought Planica was different. Isn't it?
Jussi Koskela
Site Admin
Posts: 3872 Joined: 22 Jan 2007, 14:42
Location: Finland
Post
by Jussi Koskela » 24 Nov 2012, 15:26
dudolinho90 wrote: I thought Planica was different. Isn't it?
The only difference is that the distance numbering starts now at 80 meters instead of 110 meters.
Pavlokox
Posts: 135 Joined: 02 Nov 2011, 14:13
Location: Katowice, Poland
Post
by Pavlokox » 24 Nov 2012, 15:44
Is it possible to add camera platforms (or to mark it somehow) on other hills? Then, players could place there camera and watch replays as in TV. Now, they can do it too, but it's not easy to find an accurate place.
Oyster
Posts: 152 Joined: 11 Mar 2007, 16:59
Location: Poland
Post
by Oyster » 25 Nov 2012, 09:05
Landing is too easy now... It should be a little bit difficult, but easier than in the previous versions
Kreuzfeuer
Posts: 90 Joined: 25 Jan 2012, 19:13
Location: Aalen, Germany
Post
by Kreuzfeuer » 25 Nov 2012, 13:41
Rajmek1233 wrote: No! Now is the best!
Right! And more realistic!
Risto Salonen
Moderator
Posts: 159 Joined: 27 Jan 2007, 18:21
Location: Finland
Post
by Risto Salonen » 25 Nov 2012, 15:24
Oyster wrote: Landing is too easy now... It should be a little bit difficult, but easier than in the previous versions
I agree. The jumper holds telemark at all costs which caused excessive falling in the previous versions due to lack of balancing power, and now the power is a bit over the top. Best fix would be the jumper giving up a badly balanced telemark in order to save the jump, but I imagine that's difficult to program at this stage.
MJumper
Posts: 264 Joined: 16 Apr 2012, 19:04
Location: Finland
Post
by MJumper » 25 Nov 2012, 17:38
I think it would be problematic to make the landing harder again, because all the new records would have be annulled.
Maybe the landing is a little easy now, but it's certainly better than before in my opinion. Statistically it's much more accurate now, how often do you see jumpers falling in real competitions? Maybe one or two per competition max, which is pretty much the case now. Not like a third of all jumpers as in Kulm in verion 1.2
. But I do like Risto's idea.
rastareggaeman
Posts: 2 Joined: 25 Nov 2012, 15:05
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by rastareggaeman » 25 Nov 2012, 20:03
Mr. Jussi I have an idea for the next version of dsj 4
I would like to before each competition may be selected participants