Gibbon - #FIX_Gibbon

General discussion about DSJ4.
Garbaty2137
Posts: 5
Joined: 28 Feb 2023, 22:37

Gibbon - #FIX_Gibbon

Post by Garbaty2137 »

Dear Mr. Jussi Koskela,

We are a team representing the DSJ PL Community, which consists of players of the DSJ4 game. We would like to inform you about a bug in the game, which is called "Gibbon". This bug occurs when a player uses a special combination of keys, which allows them to achieve an illegal, significantly higher score than would be possible under normal conditions.

We are aware that software can contain certain bugs and faulty elements, but we are confident that your team will do everything in its power to fix this bug in the next update. We would be grateful for a prompt response and updating of the game to ensure fair playing conditions for all players.

We also want to draw your attention to the fact that using game bugs to achieve a better score is illegal and unfair to other players who do not have access to such a bug. Therefore, we ask you to take appropriate steps to punish players who use this bug and to consider strengthening game security to avoid similar issues in the future.

Thank you for your attention to this matter. We look forward to a prompt response and the implementation of necessary actions. If necessary, we are ready to help in any way we can.

Sincerely,

DSJ PL, Community team
Jacek Michalak
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Re: Gibbon - #FIX_Gibbon

Post by Jacek Michalak »

XD cool cheat, I understand that in the nickname 2137 it's some serious team. Gibbon is not a scam, legal thing, no boosters are used. This is from 2013 what is jussi to do with it?
Xinitiao
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Re: Gibbon - #FIX_Gibbon

Post by Xinitiao »

Nice chatbot use in the OP, too bad it doesnt describe gibbon at all :lol:
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Jussi Koskela
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Re: Gibbon - #FIX_Gibbon

Post by Jussi Koskela »

I did earlier a quick experiment how the game would look with anti-gibbon system:
https://www.mediamond.fi/images/dsj4-anti-gibbon.mp4

So, technically it might be possible to prevent the usage of gibbon style, but it has existed for so long, that changing the rules at this point might not be very reasonable. Analyzing all the current PB replays would also require huge amount of computing power.
Xinitiao
Posts: 407
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Re: Gibbon - #FIX_Gibbon

Post by Xinitiao »

Jussi Koskela wrote: 03 Mar 2023, 13:41 I did earlier a quick experiment how the game would look with anti-gibbon system:
https://www.mediamond.fi/images/dsj4-anti-gibbon.mp4

So, technically it might be possible to prevent the usage of gibbon style, but it has existed for so long, that changing the rules at this point might not be very reasonable. Analyzing all the current PB replays would also require huge amount of computing power.
IMO it looks very realistic (except the ski falling off), maybe you can release a version with a checkmark "gibbon on/off" to let players get used to it and just have two record lists, just like it was in dsj3? You could create gibbon on/off online servers too (it'd also give some juicy data about how much advantage gibbon gives (or doesnt) to the player using it :) )

Or just for fun, the version in the video looks like it would be fun to play around with :mrgreen: I remember some time ago, before 1.7 players made videos similar to this on youtube, using CE to produce behavior similar to that.
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Dangerous Dave
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Re: Gibbon - #FIX_Gibbon

Post by Dangerous Dave »

Jussi Koskela wrote: 03 Mar 2023, 13:41 I did earlier a quick experiment how the game would look with anti-gibbon system:
https://www.mediamond.fi/images/dsj4-anti-gibbon.mp4

So, technically it might be possible to prevent the usage of gibbon style, but it has existed for so long, that changing the rules at this point might not be very reasonable. Analyzing all the current PB replays would also require huge amount of computing power.
If it's working reliably, then I see no reason not to implement it. As Xinitiao said, there could be two kinds of record lists/online servers, if that's possible.
Gibbon is unrealistic and horrible to look at, I think most players would appreciate if it disappeared, even the ones who use it. Removing it would benefit the game and elevate it to a higher level once again.
Lechoo
Posts: 106
Joined: 31 May 2012, 15:28

Re: Gibbon - #FIX_Gibbon

Post by Lechoo »

Jussi Koskela wrote: 03 Mar 2023, 13:41 I did earlier a quick experiment how the game would look with anti-gibbon system:
https://www.mediamond.fi/images/dsj4-anti-gibbon.mp4

So, technically it might be possible to prevent the usage of gibbon style, but it has existed for so long, that changing the rules at this point might not be very reasonable. Analyzing all the current PB replays would also require huge amount of computing power.
After 12 years you have come to a conslusion that "anti-gibbon" system is possible to be implemented into the game? Very fast reaction :D

For 12 years I did nothing about it and now "it has existed for so long" that there is no sense to change anything :lol:
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Milosz Michalak
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Re: Gibbon - #FIX_Gibbon

Post by Milosz Michalak »

Dangerous Dave wrote: 03 Mar 2023, 18:13
Jussi Koskela wrote: 03 Mar 2023, 13:41 I did earlier a quick experiment how the game would look with anti-gibbon system:
https://www.mediamond.fi/images/dsj4-anti-gibbon.mp4

So, technically it might be possible to prevent the usage of gibbon style, but it has existed for so long, that changing the rules at this point might not be very reasonable. Analyzing all the current PB replays would also require huge amount of computing power.
If it's working reliably, then I see no reason not to implement it. As Xinitiao said, there could be two kinds of record lists/online servers, if that's possible.
Gibbon is unrealistic and horrible to look at, I think most players would appreciate if it disappeared, even the ones who use it. Removing it would benefit the game and elevate it to a higher level once again.
It's even a good idea
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Jussi Koskela
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Re: Gibbon - #FIX_Gibbon

Post by Jussi Koskela »

Aleks_124 wrote: 03 Mar 2023, 20:29With replays - Just delete replays with gibbon
There are millions of replays to verify... :roll:
young_leosia
Posts: 3
Joined: 27 Nov 2022, 17:15

Re: Gibbon - #FIX_Gibbon

Post by young_leosia »

Jussi Koskela wrote: 03 Mar 2023, 13:41

So, technically it might be possible to prevent the usage of gibbon style, but it has existed for so long, that changing the rules at this point might not be very reasonable. Analyzing all the current PB replays would also require huge amount of computing power.
So it won't be implemented because of some sweaty players who have spent a lot of time practicing the gibbon? XD The game is now 11 years old. Maybe it's time for some kind of new opening on online competition...
Lechoo
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Joined: 31 May 2012, 15:28

Re: Gibbon - #FIX_Gibbon

Post by Lechoo »

It's definitely high time for "a new opening in the online competition" - but I wouldn't expect it to happen. Koskela is too lazy to do anything about it. "Significant amount of work", "Millions of replays to veryfy" etc.
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Xinitiao
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Re: Gibbon - #FIX_Gibbon

Post by Xinitiao »

Jussi Koskela wrote: 03 Mar 2023, 21:19
Aleks_124 wrote: 03 Mar 2023, 20:29With replays - Just delete replays with gibbon
There are millions of replays to verify... :roll:
Would it be possible to create a tool that verifies a replay by looking at the mouse inputs in its code, without the need to simulate the whole jump?
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Jussi Koskela
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Re: Gibbon - #FIX_Gibbon

Post by Jussi Koskela »

Xinitiao wrote: 04 Mar 2023, 02:23
Jussi Koskela wrote: 03 Mar 2023, 21:19
Aleks_124 wrote: 03 Mar 2023, 20:29With replays - Just delete replays with gibbon
There are millions of replays to verify... :roll:
Would it be possible to create a tool that verifies a replay by looking at the mouse inputs in its code, without the need to simulate the whole jump?
The anti-gibbon proof of concept was based on forces applied to bindings, but it would certainly be faster to just analyze the mouse movement. Finding the proper threshold is of course a big question. Maybe some hybrid two stage analysis could be a viable solution. With physics only approach it could take several weeks on single server to analyze all the current PB replays.
Frosch
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Joined: 04 Mar 2023, 13:26

Re: Gibbon - #FIX_Gibbon

Post by Frosch »

It would be great to stop Gibbon.
A complex examination of already existing jumps is not so important.

Better would be a completely new ranking from the day Gibbon stops working. The old ranking can remain.
New records can be transferred to both rankings (old and new).

Simply making Gibbon impossible would be a great step forward. Gibbon spoils the joy of participating in this game. Especially online, but also offline when chasing records.

Beginners soon lose interest when they see that they won't stand a chance because other players use a very special jump technique that was not intended by the developer.

Mediamond is not a giant company and for that the concept, game staging and updates are very remarkable. Maybe it's somehow possible to turn Gibbon off. That would be awesome.
Siatko
Posts: 60
Joined: 25 Nov 2020, 23:43

Re: Gibbon - #FIX_Gibbon

Post by Siatko »

In my opinion, I think the removal of the gibbon, is a very good idea, it should be worked out calmly, without any rush, to be fine-tuned for next season already, or test no gibbon in the WOTs in the Summer.
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