Configurable thickness, width (as % of dhill width) and color of WR, LR, PB, to beat and to advance (to the next round) lines
Configurable colors and opacity of HUD
In the HUD, you can move text to beat from the top right corner to the center and add a window to it, just like at a speed that would disappear after a few seconds. And maybe a change of the position of the judge's notes closer to the window with the name of the player and the distance. Something like FIS TV graphics.
With so many new hills added to the game, it gets quite tedious to set up custom seasons. I'd love to see more filtering options (HS, hill type, nation, etc.).
Senni wrote: ↑18 Feb 2022, 19:21
With so many new hills added to the game, it gets quite tedious to set up custom seasons. I'd love to see more filtering options (HS, hill type, nation, etc.).
Yes! When I want to make a World Cup with flying hills or with DSJ3 hills only I need to search and pick every single hill, it's so frustrating.
Same with changing hills order in the world cup kalendar, these arrows are weird and impractical.
Jussi, please, if your'e planning on correcting texturing, correct UV mapping for some skier elements, especially on ski so we could modify textures as below without using illegal methods
Jesenican wrote: ↑19 Mar 2022, 00:10
Sorry for offtopic, is this mod, if yes, can you share? Or is some other game?
It's not a mod. Yes, it's a dsj4. I cannot go into details since reverse engineering of the game is illegal, all I can say it's texmod replacing ski logo with blank transparent texture and ski top with this texture visible+ modification of UV map of ski top vertices.
sneze2r wrote: ↑18 Mar 2022, 00:56
Jussi, please, if your'e planning on correcting texturing, correct UV mapping for some skier elements, especially on ski so we could modify textures as below without using illegal methods
I can improve the UV mapping and maybe also add support for choosing custom textures for the ski jumpers directly in the game.
sneze2r wrote: ↑18 Mar 2022, 00:56
Jussi, please, if your'e planning on correcting texturing, correct UV mapping for some skier elements, especially on ski so we could modify textures as below without using illegal methods
I can improve the UV mapping and maybe also add support for choosing custom textures for the ski jumpers directly in the game.
That would be awesome if we could set textures for each jumper individually and BIB textures in the calendar menu
Making the jumper/team file available to edit in xml would be very helpful for this too as setting it on hundreds or thousands of jumpers using the in-game ui would get really tiresome really fast.
Lurker since 2001
Better player than Garrean (for around 25 minutes at a time until he tries harder)
Jesenican wrote: ↑19 Mar 2022, 00:10
Sorry for offtopic, is this mod, if yes, can you share? Or is some other game?
It's not a mod. Yes, it's a dsj4. I cannot go into details since reverse engineering of the game is illegal, all I can say it's texmod replacing ski logo with blank transparent texture and ski top with this texture visible+ modification of UV map of ski top vertices.
Thanks, what about grapihcs? Just added on picture or also illegal thing?
Hey jussi could you improve the texture of the helmet so that it could be even more beautiful designing the appearance of the jumper because the center is a bit buggy, the drawing that is created there is just smudged, I would be grateful and not only if you would improve it because I love to make new helmets or plastrons second thing what for plastrons, you could also make a separate leader's jersey, e.g. with the inscription mediamond so that it would be better to design, for example, a leader or other things of this type, it is very lacking and I think that this is not a big problem and I will also sign up with the above post about all skis, some of my examples that I did for dsj
Great job, but I would like to ask if you can make another Slovenian helmet and put it online so we can download them. In the fall, I hope that Jussi will make the updates he promised.