Hills priority list for version after 1.4
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Re: Hills priority list for version after 1.4
Jussi already knows that Vikersund is in high demand, he will release it I'm sure once he has permission.
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Re: Hills priority list for version after 1.4
From the TOP10 I have currently permissions for Oberstdorf HS137, Wisla HS134 and Oslo HS134.
But the problem with these hills is the blocked F2 view.
Oberstdorf HS137: start of the inrun blocked due to inrun tower (major problem)
Wisla HS134: inrun partially blocked due to side platform (minor problem)
Oslo HS134: whole inrun + flight blocked due to side structure (major problem)
But the problem with these hills is the blocked F2 view.
Oberstdorf HS137: start of the inrun blocked due to inrun tower (major problem)
Wisla HS134: inrun partially blocked due to side platform (minor problem)
Oslo HS134: whole inrun + flight blocked due to side structure (major problem)
Re: Hills priority list for version after 1.4
It's nice to hear it Jussi.Jussi Koskela wrote:From the TOP10 I have currently permissions for Oberstdorf HS137, Wisla HS134 and Oslo HS134.
But the problem with these hills is the blocked F2 view.
Oberstdorf HS137: start of the inrun blocked due to inrun tower (major problem)
Wisla HS134: inrun partially blocked due to side platform (minor problem)
Oslo HS134: whole inrun + flight blocked due to side structure (major problem)
So first do Wisła if you are able to solve the problem with a side platform quickly...
Maybe, you should look at the skyflyer11's projects of Oslo and Obersdorf. You can find it in off-topic---->post modeled hills here.
You mean it the case of Wisła: (?)
http://speedy.sh/Yukeb/wisla.png
Peak: 1835
Total length offline: 3535.16 m
Total length online: 3500.20 m
Former online world record holder: Wisła.
Former offline world record holder in Oberstdorf! First jumper ever who broke and stood 230 meters barrier!
Total length offline: 3535.16 m
Total length online: 3500.20 m
Former online world record holder: Wisła.
Former offline world record holder in Oberstdorf! First jumper ever who broke and stood 230 meters barrier!
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Re: Hills priority list for version after 1.4
On the hills Oberstdorf HS137 and Wisła HS134 I don't see the problem.Jussi Koskela wrote:From the TOP10 I have currently permissions for Oberstdorf HS137, Wisla HS134 and Oslo HS134.
But the problem with these hills is the blocked F2 view.
Oberstdorf HS137: start of the inrun blocked due to inrun tower (major problem)
Wisla HS134: inrun partially blocked due to side platform (minor problem)
Oslo HS134: whole inrun + flight blocked due to side structure (major problem)
Oslo HS134: One of the walls could not be visible from the camera F2
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Re: Hills priority list for version after 1.4
Yes, that's what I mean. It blocks some of the visibility but it should be still pretty ok.Szymon11 wrote: It's nice to hear it Jussi.
So first do Wisła if you are able to solve the problem with a side platform quickly...
Maybe, you should look at the skyflyer11's projects of Oslo and Obersdorf. You can find it in off-topic---->post modeled hills here.
You mean it the case of Wisła: (?)
http://speedy.sh/Yukeb/wisla.png
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Re: Hills priority list for version after 1.4
In Oberstdorf HS137 all you can see is the wall of the tower (from distance of few meters) while the ski jumper is sitting on the beam. I did today quick testing on it and it looked awful.Rajmek1233 wrote: On the hills Oberstdorf HS137 and Wisła HS134 I don't see the problem.
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Re: Hills priority list for version after 1.4
Maybe can you make a transparent view F2.
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Re: Hills priority list for version after 1.4
It's difficult to make it look good.Rajmek1233 wrote:Maybe can you make a transparent view F2.
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Re: Hills priority list for version after 1.4
transparent view f2 it's soo difficult because he must redesign the graphic engine in game in my opinion
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Re: Hills priority list for version after 1.4
Yes, the requirements for the graphics rendering would be very different. And it could still look ugly.Koziol_gor wrote:transparent view f2 it's soo difficult because he must redesign the graphic engine in game in my opinion
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Re: Hills priority list for version after 1.4
I think that this looks good, but the limit liquidity in the game will increase
must be better optimization = mork work = transparent view in game won't be quickly
very simple... xD
must be better optimization = mork work = transparent view in game won't be quickly
very simple... xD
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Re: Hills priority list for version after 1.4
I wouldn't mind at all to be forced to use alternative (F3/F12/whatever) camera views on certain hills. But that's just me.
Definitely better than to exclude such hills from the game. People shouldn't be afraid to experiment a bit. That's why we have 12 cams to choose from (+ free further adjustments) and not just one default view.
And, if an option for a separate camera setting for those few hills was made available, then I wouldn't see any problem at all.
Definitely better than to exclude such hills from the game. People shouldn't be afraid to experiment a bit. That's why we have 12 cams to choose from (+ free further adjustments) and not just one default view.
And, if an option for a separate camera setting for those few hills was made available, then I wouldn't see any problem at all.
Re: Hills priority list for version after 1.4
I sort of agree, I already sometimes use different cameras for different hills (in Kuopio I even use separate cameras for take-off and filght). I'd just like to point out that we don't really have 12 cams usable for jumping, I'd certainly exclude F4 and the helicams for any serious jumping. Of the remaining 9 there are only 3 cameras (F2, F3, F12 iirc) that follow the jumper by moving (the others follow by rotating if ctrl+V mode is off). So if a lot of hills have obstructions (in different places) we'd be running out of cameras pretty quickly. I'd not personally be against adding these hills. But I'm sure it would cause some frustration for people who are specialized in one camera only, or for people who have already modded their cams for other hills.
Re: Hills priority list for version after 1.4
Currently I'm trying to jump from custom cameras, in example: a bit raised f2 to better visibility the end of inrun. So I think Oslo shouldn't cause problems if player raise default f2
If we want these hills, we will have to adjust our cameras for jumping 


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Re: Hills priority list for version after 1.4
So now you are creating any hill?