General discussion about DSJ4.
TheMrSkiBartek
Posts: 536 Joined: 01 Jul 2012, 16:03
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by TheMrSkiBartek » 01 Nov 2012, 16:27
If you want complete buliding of Holmenkollen HS134 ?
or partial buliding for jumping with F2 camera ?
Last edited by
TheMrSkiBartek on 01 Nov 2012, 18:38, edited 1 time in total.
Bartek Palewicz
Posts: 1150 Joined: 25 Mar 2011, 15:48
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by Bartek Palewicz » 01 Nov 2012, 16:30
TheMrSkiBartek wrote: If you want complete buliding of Holmenkollen HS134 ?
DO.
Ontopic: this hill would be nothing without this walls...
Jussi Koskela
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by Jussi Koskela » 01 Nov 2012, 16:33
In DSJ3 even one infamous tree between the camera and the ski jumper was too much.
TheMrSkiBartek
Posts: 536 Joined: 01 Jul 2012, 16:03
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by TheMrSkiBartek » 01 Nov 2012, 16:39
Jussi Koskela wrote: In DSJ3 even one infamous tree between the camera and the ski jumper was too much.
be quiet
:PP
People will decide
BłażejStępniewski
Posts: 184 Joined: 17 Apr 2011, 17:29
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by BłażejStępniewski » 01 Nov 2012, 17:03
TheMrSkiBartek wrote: Jussi Koskela wrote: In DSJ3 even one infamous tree between the camera and the ski jumper was too much.
be quiet
:PP
People will decide
Humm? I think Jussi will decide.
I can't imagine jumping on F2 camera with this wall.
Polish records in Val di Fieme HS134, Zakopane HS134 and Villach.
mlody5
Posts: 1236 Joined: 22 Jan 2011, 20:50
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by mlody5 » 01 Nov 2012, 17:56
Walls should be transparent on F2/F12
nanucha
Posts: 57 Joined: 22 Jan 2011, 17:15
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by nanucha » 01 Nov 2012, 18:11
mlody5 wrote: Walls should be transparent on F2/F12
it's a GOOD IDEA. It's the same for example in Harrachov, wind nets on HS 205 on the right side.
Souch details of hill could be bautifull !!!
Jussi Koskela
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by Jussi Koskela » 01 Nov 2012, 18:28
mlody5 wrote: Walls should be transparent on F2/F12
Partially transparent (fast moving) structures close to camera are very irritating to eye, too.
TheMrSkiBartek
Posts: 536 Joined: 01 Jul 2012, 16:03
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by TheMrSkiBartek » 01 Nov 2012, 18:37
Jussi Koskela wrote: mlody5 wrote: Walls should be transparent on F2/F12
Partially transparent (fast moving) structures close to camera are very irritating to eye, too.
also snowiness could be very irritating to eye ;>
I think that, we get used to partially transparent
Don't worry
Jussi Koskela
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by Jussi Koskela » 01 Nov 2012, 18:42
TheMrSkiBartek wrote:
also snowiness could be very irritating to eye ;>
That's quite different since the snow/water particles are very small and there's motion blur applied to it. Without motion blur it would look awful. Applying motion blur to other graphics is *much* more difficult and would use lots of GPU resources.
nanucha
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by nanucha » 01 Nov 2012, 18:54
Jussi Koskela wrote: mlody5 wrote: Walls should be transparent on F2/F12
Partially transparent (fast moving) structures close to camera are very irritating to eye, too.
but... if something is on the right side of hill - I think that 1% players use F12 - could BE?
(Harrachov)
TheMrSkiBartek
Posts: 536 Joined: 01 Jul 2012, 16:03
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by TheMrSkiBartek » 01 Nov 2012, 21:50
Jussi
! I have idea!
In game there is a free camera, yes ?
So, you can make full building hill or transparent building hill !
YES !
Luk
Posts: 907 Joined: 09 Apr 2011, 15:47
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by Luk » 01 Nov 2012, 23:12
Complete building
TheMrSkiBartek wrote: Comon people!!! Hallelujah!!!
COME ON , no comon.