Ideas & suggestions for next beta/full version

Ideas and suggestions for improving DSJ4.
Austrian_Skijumpfan_94
Posts: 717
Joined: 28 Mar 2011, 11:18
Location: Austria

Re: Clouds and CPU

Post by Austrian_Skijumpfan_94 »

Random rating ?
SuperAdo111
Posts: 650
Joined: 22 Dec 2009, 22:32

Re: Clouds and CPU

Post by SuperAdo111 »

Hmm , uhh , i didnt watch this forum long time but i have idea about rating,choose 600-1600 CPU players,n then points just like real players,i think its most simple idea
Kranjec87
Posts: 17
Joined: 24 Feb 2012, 18:57

Re: Ideas & suggestions for next beta/full version

Post by Kranjec87 »

Hi,
is it possible to create a button, with it you can switch between CPU und Player modus. I think its faster then you click on every singel player to select CPU or back to Player.

:)
Martin Kafka
Posts: 517
Joined: 23 Jan 2007, 20:31
Location: Czech Republic
Contact:

Re: Ideas & suggestions for next beta/full version

Post by Martin Kafka »

Kranjec87 wrote:Hi,
is it possible to create a button, with it you can switch between CPU und Player modus. I think its faster then you click on every singel player to select CPU or back to Player.
+1
Martin Kafka
Posts: 517
Joined: 23 Jan 2007, 20:31
Location: Czech Republic
Contact:

Re: Ideas & suggestions for next beta/full version

Post by Martin Kafka »

I'd like Ctrl+H to function the same way as Ctrl+C, i.e. setting is being applied until the combination's pressed again.
Jussi Koskela
Site Admin
Site Admin
Posts: 3855
Joined: 22 Jan 2007, 14:42
Location: Finland
Contact:

Re: Ideas & suggestions for next beta/full version

Post by Jussi Koskela »

Kranjec87 wrote:Hi,
is it possible to create a button, with it you can switch between CPU und Player modus. I think its faster then you click on every singel player to select CPU or back to Player.

:)
There might be many Player accounts, so there's no way to know which one should control the ski jumper.
Kranjec87
Posts: 17
Joined: 24 Feb 2012, 18:57

Re: Ideas & suggestions for next beta/full version

Post by Kranjec87 »

Jussi Koskela wrote:There might be many Player accounts, so there's no way to know which one should control the ski jumper.
ok i understand, but one example:

i have two player accounts, 200 jumpers, and i want to play world cup. Now i click on the new button and all my 200 jumpers are CPU, then i choose one jumper and select him as Player 1, select another jumper and select him as Player 2.

the button could work so: first click -> all jumpers CPU; second click -> all jumpers Player1; third click -> all jumpers Player2....

it has one advantage: you don't have to click on each player, only on this one who you want to change!

Is this not possible to do? It will be much faster! When i have some CPU, Player1 and Player 2 jumpers, and i want to jump only with Player1, then i click twice on the button and its finished.

i know you have much more knowledge about this, so maybe you have a better idea for this!
but when you think its not possible to do, or there maybe cause other problems or errors, then we let it.
Gutek70
Posts: 42
Joined: 13 Mar 2011, 13:28
Location: Bielsko-Biała

Re: Ideas & suggestions for next beta/full version

Post by Gutek70 »

Whether it could be added in next version of translator? It would be very helpful in conversations. Not everyone is a linguist :-)
Gram tylko online - I only play online!!!
slawus777
Posts: 597
Joined: 12 Mar 2012, 21:32
Contact:

Re: Ideas & suggestions for next beta/full version

Post by slawus777 »

I have a few ideas: - Changing conditions in the first round of the competition, or qualifications. Qualifications such as 2.0m / s 180 degrees, the first series of 1.0m / s 150 degrees, two series of 1.8 m / s 360 degrees. - The so-called. Lottery, which is a good player has the other does not. - Different conditions in different parts of the jump. -Gate, the wind system Changing the beam-off automatically when the wind changed from 2.0 m / s 180 degrees at 1.5 m / s 360 degrees. Story player changes after the first series, such as setting a dress for the first and second series. -Larger wind than 2.0m / s for example, 5,6 m / s -Jumping supported, - Falling on the long (about 10-20 meters), landing such Hilde Oberstdorf, 2011 -Fall in the air such as Morgerstrerg Kuusamo, Mazoch Zakopane -Przyhamowania to run as Hocke and Tepes Bischofscofen 2012
MattyPolz14
Posts: 184
Joined: 04 Apr 2012, 10:06
Location: Canada

Re:

Post by MattyPolz14 »

Severin wrote:
kitrak wrote:What is the exact resolution of your display? I use 1680x1050 on my 16:10 display connected to my desktop computer.
nope, on my laptop it's some kind of freakish 11XX x 7XX
Don't know it from my mind, I'm currently on my desktop pc, here it's also 1600 x 1050...
You might have to get another laptop or computer. If you have an HP it tends to make the width resolution shorter causeing him to look less on top. I have an Acer which streches out the width resolution making him look much more on top :) and these are all default resolutions
MattyPolz14
Posts: 184
Joined: 04 Apr 2012, 10:06
Location: Canada

Re: Jumping style

Post by MattyPolz14 »

ROSZYK Pawel wrote:I think that choosing your jumping style would be a great addition to the game. I know that it's probably impossible in DSJ 4 but it would be great to set how your jumper flies. Space between skis, between skis and a body. When you look at real jumpers there are lot different ways to jump f.e. Romoeren or Schlierenzauer. It could give different benefit on different hills.
That would be a great idea considering ski flying hills and large hills and normal hills
Kotkankotka
Posts: 1
Joined: 24 Jun 2012, 00:40

Re: Ideas & suggestions for next beta/full version

Post by Kotkankotka »

I did not read all 109 pages of suggestions, so I must apologize if this is already listed:

Could it be possible to leave the "Needed for lead" text visible for the whole duration of the jump?
At least I have a bad habit of clicking ferociously on the mouse until my skier takes off, and at that point it's too late so see how far would I need to jump. There is (or would be) plenty of time to see the jump length/points requirements during the inrun.

The text above made it sound like it would actually matter if I knew how far I'd need to jump. In my case, this is usually not true at all, I end up making the crappy HS - 10% jump anyways, regardless of what's needed for the lead.
TheMrSkiBartek
Posts: 536
Joined: 01 Jul 2012, 16:03

Re: Ideas & suggestions for next beta/full version

Post by TheMrSkiBartek »

maybe K.O system ?
it will be great :)
___
sorry all :)
Image
Image
buli1992
Posts: 26
Joined: 07 Apr 2011, 15:10

Re: Ideas & suggestions for next beta/full version

Post by buli1992 »

I apologize for my english, but I write by internet translator. Jussi - Will be possible it to observe some (certain) next game jumps part < frequent > CPU? It has corrected it as in (to) possible be make after addition for it very game option not bad realistic competitions TV free camera
lINIA
Posts: 4
Joined: 05 Mar 2012, 06:50

Re: Jumping style

Post by lINIA »

Zmaster wrote:This has been suggested several times. If it affects the game play it would take insane amount of work to get it balanced in every way. Some ideas have suggested it would be only visual effect, not affecting the game physics. Latter is considered fairly possible but not very high on priority.
Hi! And that if to develop similar algorithm, for example, if the flying skier jumps from a flight springboard, then the equipment of flight changes in advantage aerodynamic qualities, that is than the skier of subjects it more long flies nestles on skis and if it is a small hill then it simply doesn't dare to reach this phase more.
Post Reply