We had the problem in DSJ3 as well, but in DSJ4 there are some differences: There are more jumpers right now and everything is closer now. For me it does not realy make a sense to take rules from reality in DSJ4 onlinemode, because in reality - nobody will fall to qualify easier... For me this behaviour (falling for qualification) is a kind of onlineranking manipulation.
The ranking itself is good, but what can be done about it?
Solution 1)
Change in the programming of the jumping (style of the Jumper) to spread more... I think a little bit can be adjusted, but for a real solution a lot have to be done - to much work for a maybe solution - forget it...
Solution 2)
Go away from reality falling rule and delete it - in reality jumpers fall very, very seldom - here in DSJ a lot to often - this implicates players to fall with intent. Why not to count a fallen jump like it is?
Solution 2b)
landing is in my eyes still to hard - when landing will be a little be easier, to throw away the falling rule will not disadvantage the people who has landing probs to much...

Online jumping has a lot to do with rythm - by beeing not qualified people have to wait - they lose rythm and jump bad, even qualification counts and so ones are not satisfied by own effort and in second step with DSJ - others just get bored and why should they play by knowing that this possibility(beeing frustrated and bored) is high...
In reality a jumper make not so much jumps like an Onlinejumper in a game - that is why some rules in reality make sense, in Onlinegaming not...
Solution 1)
let everybody jump in round one - only 30 in round 2
Solution 2)
let everybody jump in round one and in round 2
Solution 3)
make a trial round, then qualifacation round before round one and round two.
Solution 4)
make a loser pool - not qualified ones jump first round in loser pool without ranking
second round of loser pool with all who do not jump in second round of original competition - there can be a ranking - maybe half the points, because only this second rounds counts for losers ranking...
The rule why only 30 jumpers are allowed for second jump was made because FIS wanted to make jumping more interessting - fans should watch not houres, only a comforteable time and when there are not so many people who are seen at every competition, it is easier to identify with this jumpers - it was an arguement in FIS discussion to make heros for ski jumping interessted people. First step in this direction was in the 80s, when in first round often over 100 jumper were on start and in second round 50 jumper. Only best 15 got WC points...
Online todays rules with 50 (or 40) in first round and 30 in second round are not necessary. We do not need to have such rules and ideas - people play online to get a feeling of beeing heros for themselves but there are no spectators watching... They just wanna have fun and for me fun is more important than a rule copy of reality where the circumstances are totaly different.

Nowadays in reality only a handful of jumpers and nations can win in WC - in 70s and 80s there was AUT, GER (and DDR), FIN, NOR, SWE, YUG, JAP, POL, CAN, US, TCH, SUI, who could win a WC competition and do not forget Eddy, Spain, RUS, BUL and Hungarian jumpers... The technic was not the killer for some nations, but the rules who was made for special interessts...
I just want a good jumping simulation and have fun by comparing myself in online competitions - but my time is to valuable to wait and get bored by watching a perfect copy of rules which have the only right of existence in realities live under differend cicumstances like here in online mode...

Another argument for a rule change are DSJ newbies. They can check online status and mess with with the old hardcore DSJ gods

