Ideas & suggestions for next beta/full version
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Re: Ideas & suggestions for next beta/full version
I think that noone suggested this before.
It would be nice to have a PB sign is the online mode.
Like this:
5. Sasa Grm SLO 992 200.42m 205.02m 322.4 Hold 212.25m
Good???
It would be nice to have a PB sign is the online mode.
Like this:
5. Sasa Grm SLO 992 200.42m 205.02m 322.4 Hold 212.25m
Good???
Windisch technique
I have idea in full version could be added Windisch technique. We will can jumped like Matti Nykaenen, Armin Kogler and Jens Weissflog:)
Re: Ideas & suggestions for next beta/full version
I think it's not needed. If it would be added up there would be big mess.

Re: Ideas & suggestions for next beta/full version
Jussi, you should make two easter egg hills for the ones who have already ordered the game. a HS10 and a HS500. 

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Re: Ideas & suggestions for next beta/full version
alexander wrote:Jussi, you should make two easter egg hills for the ones who have already ordered the game. a HS10 and a HS500.

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Re: Ideas & suggestions for next beta/full version
omgalexander wrote:Jussi, you should make two easter egg hills for the ones who have already ordered the game. a HS10 and a HS500.


That's gotta hurt (sorry Zmaster for that fake

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Re: Ideas & suggestions for next beta/full version
Look at this ski:

It's irritating for me. Jussi, maybe you will do something with this?

It's irritating for me. Jussi, maybe you will do something with this?
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Re: Ideas & suggestions for next beta/full version
somtimes the foot is gooing through the ski
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Re: Ideas & suggestions for next beta/full version
There's not much I can do to the issues reported in the last two posts. These problems are inherent to the physics/collision model that I am using.
Re: Ideas & suggestions for next beta/full version
that isnt really annoying. Actually I never noticed a ski going inside the hill...
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Re: Ideas & suggestions for next beta/full version
its only in the extrem test gate 35 and bad mitterndorf 

Re: Ideas & suggestions for next beta/full version
Meaning that fixing those 'issues' would devastate everything else that is more important in the gameplay, or maybe you've licensed the physics model in such a way that you are not allowed to change certain things in its structure?Jussi Koskela wrote:There's not much I can do to the issues reported in the last two posts. These problems are inherent to the physics/collision model that I am using.
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Re: Ideas & suggestions for next beta/full version
Meaning that the time step for the simulation would have to be lowered meaning that the system requirements would be much higher. And those problems could still arise in extreme cases.pajkul wrote:Meaning that fixing those 'issues' would devastate everything else that is more important in the gameplay, or maybe you've licensed the physics model in such a way that you are not allowed to change certain things in its structure?Jussi Koskela wrote:There's not much I can do to the issues reported in the last two posts. These problems are inherent to the physics/collision model that I am using.
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Re: Ideas & suggestions for next beta/full version
another thing I recognized wich would be pretty cool is that the jumper should stay in crouch after landing a long jump. ´cause in reality it´s nearly impossible to stand up while passing the hill radius.
that would be a great feature. thanks
that would be a great feature. thanks
Re: Ideas & suggestions for next beta/full version
My short idea: "Team cup online" 
