Logest standing jump in Bad Mittendorf in training?
246,53 meters - also without crashing.
I basically think that beta 2 is a huge improvement to beta 1 when it comes down to realism, but Jussi still has to do some tweaking for the landing. I mean, I jumped 214 meters in competition and tried a telemark landing, which was basically a normal try, but resulted in a crash - so the landing physics have already become more realistic, which is great of course. But 246 meters ... that's almost completely plain already! The jumper would break several bones of his body, probably be crippled for the rest of his life. Jussi still needs to do some tweaking here so that it's impossible to land at ... let's say ... 230 meters for Bad Mitterndorf. Maybe that's even too much, I dunno. It's a game, so maybe 230 meters should be the limit.
I basically think that beta 2 is a huge improvement to beta 1 when it comes down to realism, but Jussi still has to do some tweaking for the landing. I mean, I jumped 214 meters in competition and tried a telemark landing, which was basically a normal try, but resulted in a crash - so the landing physics have already become more realistic, which is great of course. But 246 meters ... that's almost completely plain already! The jumper would break several bones of his body, probably be crippled for the rest of his life. Jussi still needs to do some tweaking here so that it's impossible to land at ... let's say ... 230 meters for Bad Mitterndorf. Maybe that's even too much, I dunno. It's a game, so maybe 230 meters should be the limit.
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And the game should be locked for about one year as the player is in a hospitalJussi Koskela wrote:The basic flaw currently is that I calculate the strain only to muscles and not to bones or joints. So, If you land with straight legs, there's less strain to muscles but would be too much for the bones and joints.
I guess that I could include bone braking later...


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i think everybody has already tried this at kulmpiter_ski wrote:And the game should be locked for about one year as the player is in a hospitalJussi Koskela wrote:The basic flaw currently is that I calculate the strain only to muscles and not to bones or joints. So, If you land with straight legs, there's less strain to muscles but would be too much for the bones and joints.
I guess that I could include bone braking later...Now, I wonder how many players would jump in practice mode from gate no. 35, in that case


That's gotta hurt (sorry Zmaster for that fake

Ilove how the game is turning into HyppyturvatThanatos wrote:Bone braking, yes! And broken bones statistics plus the same for fatal accidents would be nice. I mean.. Kulm and Gate 35 already claimed [insert number (2000+)] lives.O_o

Total Length: 5353.38 m // 7749.06 m // 1603.92 m
Total Length: 14706.36 m
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Winner of Ski-Stars World Championships (large hill) // 2nd of Ski-Stars World Championships (team) // Winner of Ski-Stars DSJ2 Cup
Total Length: 14706.36 m
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Winner of Ski-Stars World Championships (large hill) // 2nd of Ski-Stars World Championships (team) // Winner of Ski-Stars DSJ2 Cup
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DSJ meets Porrasturvat! (If you have no idea what I'm talking about, click here. http://jet.ro/dismount/ )
On second thought, that would be bloody awesome!
Edit: Damn you, TPo!
On second thought, that would be bloody awesome!
Edit: Damn you, TPo!
New world record!!!
251,05 m with landing in Bad Mitterndorf, gate 43:
http://www.youtube.com/watch?v=ipxhqvGAq2o
251,05 m with landing in Bad Mitterndorf, gate 43:
http://www.youtube.com/watch?v=ipxhqvGAq2o
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youre cheaterpopoo wrote:New world record!!!
251,05 m with landing in Bad Mitterndorf, gate 43:
http://www.youtube.com/watch?v=ipxhqvGAq2o


That's gotta hurt (sorry Zmaster for that fake

mine is 246,49m http://www.speedyshare.com/files/279269 ... stane_.rpl