
Bugs in the Beta-2 - Post your bugs here
Mouse sensitivity scale of "Default Player" and my own created player uses a different scale, e.g. "Default Player" (in practice mode) is totally hyper-sensitive at 3.0 and I use 1.0 (anything else is way too sensitive, just like in beta 1), but my own created player has a pretty low sensitivity at 3.0 already (I currently use 2.2). So the problem here is, that the Default Player seems to be stuck in beta 1?!? So I can't really use practice mode because I would always have to jump totally different due to the high sensitivity.
Suggestion: Add option to practice mode, which player should be used (so the created player can be chosen - that should fix the problem with the Default Player the easy way).
Suggestion: Add option to practice mode, which player should be used (so the created player can be chosen - that should fix the problem with the Default Player the easy way).
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There's separate sensitivity setting for the practice mode (it's not using the 'default' player).EyTschej wrote:Mouse sensitivity scale of "Default Player" and my own created player uses a different scale, e.g. "Default Player" (in practice mode) is totally hyper-sensitive at 3.0 and I use 1.0 (anything else is way too sensitive, just like in beta 1), but my own created player has a pretty low sensitivity at 3.0 already (I currently use 2.2). So the problem here is, that the Default Player seems to be stuck in beta 1?!? So I can't really use practice mode because I would always have to jump totally different due to the high sensitivity.
Suggestion: Add option to practice mode, which player should be used (so the created player can be chosen - that should fix the problem with the Default Player the easy way).
You can find it in Practice -> Settings -> Mouse Sensitivity.
Even more mouse settings? Hmmm ... Jussi, seriously: This is a little confusing. Back in the days, you used one mouse setting in "SETTINGS". I understand that it was a good idea to introduce individual mouse settings per created player, but yet another mouse setting in practice mode itself ... it's getting confusing. Maybe back to my suggestion?Jussi Koskela wrote:There's separate sensitivity setting for the practice mode (it's not using the 'default' player).EyTschej wrote:Mouse sensitivity scale of "Default Player" and my own created player uses a different scale, e.g. "Default Player" (in practice mode) is totally hyper-sensitive at 3.0 and I use 1.0 (anything else is way too sensitive, just like in beta 1), but my own created player has a pretty low sensitivity at 3.0 already (I currently use 2.2). So the problem here is, that the Default Player seems to be stuck in beta 1?!? So I can't really use practice mode because I would always have to jump totally different due to the high sensitivity.
Suggestion: Add option to practice mode, which player should be used (so the created player can be chosen - that should fix the problem with the Default Player the easy way).
You can find it in Practice -> Settings -> Mouse Sensitivity.

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The setting is just in different place than it used to be in DSJ3. It was the same already in beta-1. This way it's easier to find a suitable sensitivity in the practice mode without going through different menus.EyTschej wrote: Even more mouse settings? Hmmm ... Jussi, seriously: This is a little confusing. Back in the days, you used one mouse setting in "SETTINGS". I understand that it was a good idea to introduce individual mouse settings per created player, but yet another mouse setting in practice mode itself ... it's getting confusing. Maybe back to my suggestion?
I wouldn't call this a bug per-se, but it's still a bit of imbalance. Mainly, the style mark system seems to be a bit too lenient. In Kulm, the max distance where you can land a telemark is about 209m, if you get a good flight curve (shallow, not a lot of height), there the jumper barely stands, but I still get 19.0 or even 19.5, where in reality such a landing would get 18s max. It's pretty usual that the winning player has two jumps of about 206m, but the jumper who gets two 210+m efforts in loses because of the two-footed landing.
TL;DR: the style mark system should take into consideration if the jumper barely held the landing and award apropriate style marks.
TL;DR: the style mark system should take into consideration if the jumper barely held the landing and award apropriate style marks.
[quote="Jussi Koskela"][quote="EyTschej"]
Even more mouse settings? Hmmm ... Jussi, seriously: This is a little confusing. Back in the days, you used one mouse setting in "SETTINGS". I understand that it was a good idea to introduce individual mouse settings per created player, but yet another mouse setting in practice mode itself ... it's getting confusing. Maybe back to my suggestion? ;)[/quote]
The setting is just in different place than it used to be in DSJ3. It was the same already in beta-1. This way it's easier to find a suitable sensitivity in the practice mode without going through different menus.[/quote]
When comes rest of hills? Planica, Vikersund ym.?? =)
Even more mouse settings? Hmmm ... Jussi, seriously: This is a little confusing. Back in the days, you used one mouse setting in "SETTINGS". I understand that it was a good idea to introduce individual mouse settings per created player, but yet another mouse setting in practice mode itself ... it's getting confusing. Maybe back to my suggestion? ;)[/quote]
The setting is just in different place than it used to be in DSJ3. It was the same already in beta-1. This way it's easier to find a suitable sensitivity in the practice mode without going through different menus.[/quote]
When comes rest of hills? Planica, Vikersund ym.?? =)
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