I don't know if this has been brought up or not, but I think that landings in the beta are totally unrealistic.
What I mean is that no matter how high the ski jumper flies, if you press the mouse buttons, he slowly descends down and lands safely. In reality it's totally opposite: when the skier decides to land and pulls his skis paralelly, he loses all lifting force and falls like a rock. Thus all the talk about the falls at long distances: 'If he pulled the jump longer, he could have landed it, but he freaked out, started landing too early and fell'.
I think that it would be great to have realistic landings like that, that also would make the game more challenging: to beat a hill record, one would have to go all the way and land at the last possible moment, landing too early at big distance = crash.
Landing physics
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IDEA !!!!
Ive just played with wind hack:P So you know, about landing at 200+ meters its totally unrealistic. Anyway, i dont like idea of invisible line, after which you fall instantly.
Now if you click landing button, jumper makes all movements automatic. What you thinking about controlling jumper after clicking landing button? For example: you jumped 143 in Lillehammer, so landing should be tricky. After clicking landing, and while jumper lands, you move mouse up, to compensate flatness. If you do that perfect - jumper makes perfect telemark. If you move mouse too slow, jumper crouches, or even fall.
Is that possible to implement such control Jussi?
Ive just played with wind hack:P So you know, about landing at 200+ meters its totally unrealistic. Anyway, i dont like idea of invisible line, after which you fall instantly.
Now if you click landing button, jumper makes all movements automatic. What you thinking about controlling jumper after clicking landing button? For example: you jumped 143 in Lillehammer, so landing should be tricky. After clicking landing, and while jumper lands, you move mouse up, to compensate flatness. If you do that perfect - jumper makes perfect telemark. If you move mouse too slow, jumper crouches, or even fall.
Is that possible to implement such control Jussi?
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theres this game... its called RTL ski jumpingLord_Chrupek wrote:IDEA !!!!
Ive just played with wind hack:P So you know, about landing at 200+ meters its totally unrealistic. Anyway, i dont like idea of invisible line, after which you fall instantly.
Now if you click landing button, jumper makes all movements automatic. What you thinking about controlling jumper after clicking landing button? For example: you jumped 143 in Lillehammer, so landing should be tricky. After clicking landing, and while jumper lands, you move mouse up, to compensate flatness. If you do that perfect - jumper makes perfect telemark. If you move mouse too slow, jumper crouches, or even fall.
Is that possible to implement such control Jussi?

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Too complicated for the concept of DSJ.Lord_Chrupek wrote:After clicking landing, and while jumper lands, you move mouse up, to compensate flatness. If you do that perfect - jumper makes perfect telemark. If you move mouse too slow, jumper crouches, or even fall.
I've already said before that standing jumps does not require any skill in 4.. Landing animations should be reworked and built up so that it's executed by a single mouse action (depending on landing type), requiring some timing skill.
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