terrain, or how to edit all files to make them own hills or own models to game. Thanks
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If you create the hills with notepad, then how do you deploy houses and trees around the hill? Is it done randomly or what?Jussi Koskela wrote:Yes, I create the hills in Notepad.![]()
The files are encrypted on purpose to keep them intact.
DSJ2 was programmed with Turbo Pascal, but DSJ3 & DSJ4 are written in C++.
They are positioned randomly.pajkul wrote:If you create the hills with notepad, then how do you deploy houses and trees around the hill? Is it done randomly or what?Jussi Koskela wrote:Yes, I create the hills in Notepad.![]()
The files are encrypted on purpose to keep them intact.
DSJ2 was programmed with Turbo Pascal, but DSJ3 & DSJ4 are written in C++.
I've heard that you have some real measurements data of the hills. Is it only the K and HS point, or something more such as slope angles etc.? After the HS point the transition to the flat is to me not exactly representative of the reality. Because you wouldn't be able to JUMP 200 m in Lahti, as there would be no space for jumping that long, and the fall line in DSJ4 is positioned much further. Do you do that on purpose?Jussi Koskela wrote:They are positioned randomly.pajkul wrote:If you create the hills with notepad, then how do you deploy houses and trees around the hill? Is it done randomly or what?Jussi Koskela wrote:Yes, I create the hills in Notepad.![]()
The files are encrypted on purpose to keep them intact.
DSJ2 was programmed with Turbo Pascal, but DSJ3 & DSJ4 are written in C++.
The hills are based on real data, but the specification for the hills does not define everything 100% accurately. We should be quite close to the reality anyway.pajkul wrote: I've heard that you have some real measurements data of the hills. Is it only the K and HS point, or something more such as slope angles etc.? After the HS point the transition to the flat is to me not exactly representative of the reality. Because you wouldn't be able to JUMP 200 m in Lahti, as there would be no space for jumping that long, and the fall line in DSJ4 is positioned much further. Do you do that on purpose?