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Lighting in DSJ

Posted: 23 Mar 2024, 15:14
by aleksiq4229
One question to you Jussi:
Have you changed lighting in DSJ? I see its quite diffrent.
Version 1.6.3 vs Version 1.11.3

Weather same on both versions with Garmisch-Partenkirchen HS142 and Lahti HS130:
1.6.3 and 1.11.3 Garmisch:
Image
Image
1.6.3 and 1.11.3 Lahti:
Image
Image

Is it me, or it's changed lighting? Or it is custom outfits fault? I've seen Jussi wrote some time ago with one bugfix to 1.11 version:

Code: Select all

Improved ligthting in intro
Thanks for response :)

Re: Lighting in DSJ

Posted: 25 Mar 2024, 10:10
by Jussi Koskela
There was a bug fix in v1.10 in specular lighting but I am not sure if it affects this.
Remastered hills may also have changes in colors. I didn't check that.

Make also sure that the date & time & camera distance are 100% same.

Re: Lighting in DSJ

Posted: 25 Mar 2024, 12:47
by aleksiq4229
I don't know why is it problem to me..
But I prefer obviously "lighting" from 1.6, this looks for me better

EDIT: All training settings are the same, I meant that as weather

I will do another tests today to see if there is any difference

Re: Lighting in DSJ

Posted: 25 Mar 2024, 19:01
by aleksiq4229
I've done again some multiple tests on Oberstdorf HS213.

Here's the training settings:
Image

camera zoom is set by 5+

Here's Oberstdorf HS213 in 1.6.3 and 1.11.3:
1.6.3
Image
1.11.3
Image

I've also done this on multiple other hills and yeah, I see the difference.
Lahti is the same btw

I don't know though why pictures give other perspective, but you can also test it Jussi

I think its the same with custom hills

Re: Lighting in DSJ

Posted: 25 Mar 2024, 20:24
by Jussi Koskela
The hill itself has the same lighting in your example screenshots from Oberstdorf HS213. Only the clouds / sky differ.

Re: Lighting in DSJ

Posted: 25 Mar 2024, 21:54
by Xinitiao
And the jumper is different due to new better textures.

Re: Lighting in DSJ

Posted: 25 Mar 2024, 23:14
by aleksiq4229
Oh, I think I know the reason

I've just checked for example. boots texture, and it's different (new one added in 1.11.2)

I think it's old boot texture fault, from far camera I don't see the texture so much, just gray boots

thanks for responses :)