3dmodel diffuse colour is brighter than expected
Posted: 30 Apr 2021, 14:28
Hello,
I noticed that when defying 3dmodel with some diffuse colour, material and texture, then 3dmodel is brighter than similar object(in this example pillar) that have the same texture, material and colour parameters. Example:
Pic rel- on the left 3dmodel, on the right darker pillar. What's the cause of it? Is there any way to define colour that is 1:1 the same as the pillar instead of trail and error approach?

I noticed that when defying 3dmodel with some diffuse colour, material and texture, then 3dmodel is brighter than similar object(in this example pillar) that have the same texture, material and colour parameters. Example:
Code: Select all
<profile id="y0">
<start x="0" y="0" refx="dhill" refy="inrun-top"/>
<line x="2" y="0" refx="dhill" refy="inrun-top" refyx="0"/>
</profile>
<pillar refx="dhill" refy="y0"
lz="1" ty="0" by="0" x1="0" x2="1" type="blend"
t="Textures\grid.png" m="Materials\metal.xml" c="0xffcccccc"/>
<3dmodel id="test">
<batch id="test" texture1="Textures\grid.png" material="Materials\metal.xml" fvf="322" order="0">
<vertex id="1" x="0" y="0" z="0" v1="0" u1="0" diffuse="0xffcccccc"/>
<vertex id="2" x="1" y="0" z="0" v1="1" u1="0" diffuse="0xffcccccc"/>
<vertex id="3" x="1" y="0" z="-1" v1="1" u1="-1" diffuse="0xffcccccc"/>
<vertex id="4" x="0" y="0" z="-1" v1="0" u1="-1" diffuse="0xffcccccc"/>
<face v1="1" v2="2" v3="3"/>
<face v1="1" v2="3" v3="4"/>
</batch>
</3dmodel>
<3dmodel-instance id="test" refy="y0"/>
