Hi,
Nice thread.
Adding to sneze2r’s points:
sneze2r wrote: ↑13 Apr 2021, 14:20
1. Custom terrain adjustment
It would be great if we could use greyscale pictures as terrain maps, using available online tools such as:
https://cs.heightmap.skydark.pl/?debug=1 and possibly manually improving them in paint/gimp/photoshop would be awesome!
sneze2r wrote: ↑13 Apr 2021, 14:20
5. possibility to remove judgetower building
It would be nice to have judgetower related built-in profiles, such as judgetower-x, y and z.
sneze2r wrote: ↑13 Apr 2021, 14:20
6. possibility to remove dhill-fence
With the appearance of the script for generating meter distance markers, custom bands appear more and more often instead of the usual so-called "mediamond" ones. This causes, however, that these custom bands must be either brought to an end, or they end at some point and a void is left.
Therefore, we came up with the idea to add two values to these bands. Namely, the ability to move them in the x-axis in such a way that they appear at any point on the hill, and possibly the ability to turn them off completely so that a "wild ski jump" is created.
sneze2r wrote: ↑13 Apr 2021, 14:20
7. possibility to make more custom lines
We would like the ability to completely remove both inrun and dhill twigs and lines, along with the possibility of making them with various different shapes and colors (i.e. like on this year’s WC) and the ability to define where blue, red and green sheets on the side of the dhill appear (x coordinates), whether they appear and also their size and color.
Some example how would it work:
Code: Select all
<lines>
<!-- red line at distance 80m, thickness 0.2m, starting at z=3m and ending z=6m; displayed only in summer mode -->
<line type="summer" c="0xff0000" d="80" z1="3" z2="6" t="0.2"/>
<!-- this line is white and a bit shorter -->
<line type="summer" c="0xffffff" d="85" z1="4" z2="6" t="0.2"/>
<!-- this line displayed on the opposite side -->
<line type="summer" c="0xffffff" d="85" z1="-6" z2="-4" t="0.2"/>
<!-- another white line but diagonal (usage of d1 and d2 instead of d) -->
<line type="summer" c="0xffffff" d1="80" d2="85" z1="-3" z2="3" t="0.2"/>
<!-- this line is made with spray and will be displayed only during winter -->
<line type="spray" c="0xff0000" d="90" z1="-4" z2="4"/>
<!-- this line is made with twigs and will be displayed only during winter, the 's' parameter is a distance between each twig -->
<line type="twigs" d="90" z1="-4" z2="4" s="0.5"/>
<!-- twigs lines can also be diagonal -->
<line type="twigs" d="90" z1="-4" z2="0" s="0.5"/>
</lines>
<mats>
<!-- each mat can be configured with color, starting and ending distance, width and side -->
<mat c="0xff0000" d1="105" d2="120" w="0.5" side="left">
<mat c="0xff0000" d1="105" d2="120" w="0.5" side="right">
<mat c="0xff0000" d1="120" d2="134" w="0.5" side="left">
<mat c="0xff0000" d1="120" d2="134" w="0.5" side="right">
</mats>
We also have lots of ideas that would improve hill making process and hills appearance:
9. Downhill lights height adjustment (Done)
Currently downhill lights towers have fixed height which is not desired sometimes, especially when lights are part of a different structure. The best solution would be to make downhill lights height adjustable (similar to wind flags)
10. Rotate and scale model-instances (Done)
model-instances can be moved along x, y and z axes. It would be really useful to make rotating and scaling possible as well. This feature should decrease XML files size and make 3d models more flexible.
11. Defining zbias for other elements
Stairs, startgate, gatenumbers, frame, lights, inrun-top, dhill top, judgetower, skis and jumper - we would like to define zbiases for these elements. It would help very much in creating flicker-free constructions without making awkward workarounds.
12. Different textures for pillar walls
Pillars don’t support different textures for their walls. There’s already a workaround for this - using more pillar instances and defining walls visibility. But this is quite difficult and annoying to handle. Having textures for pillar defined in a similar way as for railings would be a nice addition.
13. Fix disappering trees behind far behind grids with type="blend" (Done)
There is a bug with type="blend" elements which can be best seen on windbreaks in Żywiec or Złotoryja. The windbreaks make faraway trees disappear.
14. Put snow cover on top of pillars or railings
For more winter and realistic feeling we'd like to make roofs of the buildings and other similar constructions covered with snow. It could be implemented in similar way as summer/winter tree models which switch at ~75% snowiness.
15. Define top of a pillar/railing as a 'terrain' texture
It would come very handy in hills like Kraliky K90 or on the 'green' designs with grass on top.
16. Add more <flag> instances
Pretty self-explanatory, real hills have multiple flags on the inrun or near the outrun, it would be nice to have this in DSJ.
17. More <label> instances (Done)
Similar to the point above, more label instances would allow us to create i.e. text with varying font sizes or have it so on multiple-line labels first few labels don’t float above the dhill or have an extra label on the outrun.
18. Special lettersin <label> (Alignment fixed)
Currently letters ÄÖÜÅ are bugged, they are raised above others when typed as a label on the startgate or on the dhill. We would like this to be fixed and also for all special letters that can be put in the name of a hill or jumper to be available to be displayed as a label
19. <label> colors (Done)
It would also be great to have an ability to choose label color, preferably separately in summer and in winter.
20. Define custom tree area
Now, even in the thickest forest, every hill is placed on a very wide and shapely clearing. We would like to create more realistic and diverse environments by defining width of clearing area between inrun-left/right, dhill left/right and start/end of the hill.
21. More tree types
Now that the custom hills are placed all over the world, having only one tree type on all hills is not enough. We suggest adding more various tree types, such one or two more species of conifer, a few species of leafy trees, maybe even a palm tree and a cactus.
22. Define visibility of elements based on snowiness
Add parameters that define if the element is visible only above or below certain percent snowiness would allow for creation of fun and creative seasonal constructions.
23. Make snow inrun/downhill appear in summer
We can define the summer tracks as ceramic or default and snow true/false. We would like to set snow inrun tracks for the whole year, which would be useful in making i.e. retro hills.
24. Setting different texture/material of summer plastic
As a continuation of the point above, we would like to have the ability to make the plastic appear as snow, grating, wood, grass or any other type of texture
25. Custom audience
We would like to define a plane with boundaries on which the audience appears to be able to fit them to custom constructions, maybe even the ability for the audience to have automatically generated flags in definialbe country proportions (something like in Wisła 2001 but more fleshed out) and if possible, more audience models, maybe even a female one?
26. Fix dhill lights color bug
Currently there is a bug when you have multiple instances of dhill lights with different colors, all their light-emitting parts have the same colors as one of them (i.e. A or Niigata).
27. Texture dimension scaling
It would be great to have parameters that defines texture proportion scaling similar to pf parameter in <flag>. It would be very useful ie. in creating flag-textured objects without using awkward workarounds like on the Squaw Valley K108 takeoff.
28. Gatenumbers appearing on other elements
We would like gatenumbers to appear not only on stairs, but also on other elements, for example pillars.
29. Step-Y and Step-Z for pillars
Pillars can be repeated using attributes step and count, but it only applies to X axis. Sometimes we want to copy same pillars in Y or Z axes.
Looking forwards to seeing your comments
BR
W.A., wojtekschiller3, Xinitiao