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Calculating missing hill attributes

Posted: 14 Jan 2021, 23:57
by Ivan1pl
I'm trying to develop a realistic hill profile. The profile is done and seems to be ok, but I want to make sure it meets the requirements from Construction Norm. I'm trying to calculate Uz, which according to the document should be at least -88m. However, some of the attributes needed to calculate this value are missing (if my formula is right).

The formula I'm using (not 100% sure if this is correct): Image

So my problems are:
rl is deprecated and its value is not used (according to the docs)
r2l is missing entirely

So I'm assuming the game calculates the values from other attributes.
Does anyone know how the game calculates rl and r2l?

Re: Calculating missing hill attributes

Posted: 15 Jan 2021, 00:02
by Xinitiao
You can check that in DSJ by making a pillar with inrun-top refy and by of -88 ;)

Re: Calculating missing hill attributes

Posted: 15 Jan 2021, 00:05
by Ivan1pl
Wow, such a simple solution, I never thought of that :D And no calculations needed! Thank you!