Hello,
Has anyone managed to import 3d model into xml? Like in form of pillars for example. I believe proof of concept would be:
1. Decimate object in blender with triangulate option(in forms of connected triangles, pic rel), low poly 3d. Export to .obj file.
2. Every triangle can be presented in xml as max. 2 pillars, since we have x1 and x2 required parameters for pillars.
3. Create a wrapper that from .obj file creates pillars for the whole model. It would process each triangle as max 2 pillars.
I don't want to re-invent the wheel if it exists...
3d custom models(.obj ,.fbx...) in XML in form of pillars
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Re: 3d custom models(.obj ,.fbx...) in XML in form of pillar
No need to use pillars for that. <3dmodel> directive would be more appropriate. It's probably not yet documented at dsj4.pl
It looks like this:
Additionally you can define extra "seams" between vertices to smoothen the surface in normals calculation.
It looks like this:
Code: Select all
<hill ...>
<3dmodel id="vdf134-roof">
<batch id="roof" texture1="Textures\concrete5.png" material="Materials\material1.xml" fvf="322" order="0">
<vertex id="1" x="-3" y="0" z="-3" u1="-3" v1="-3" diffuse="0xff747681"/>
<vertex id="2" x="-3" y="0" z="3" u1="-3" v1="3" diffuse="0xff747681"/>
<vertex id="3" x="0" y="2.5" z="0" u1="0" v1="0" diffuse="0xff747681"/>
<vertex id="4" x="3" y="0" z="3" u1="3" v1="3" diffuse="0xff747681"/>
<vertex id="5" x="3" y="0" z="-3" u1="3" v1="-3" diffuse="0xff747681"/>
<vertex id="6" x="0" y="2.5" z="0" u1="0" v1="0" diffuse="0xff747681"/>
<vertex id="7" x="-3" y="0" z="3" u1="-3" v1="3" diffuse="0xff747681"/>
<vertex id="8" x="3" y="0" z="3" u1="3" v1="3" diffuse="0xff747681"/>
<vertex id="9" x="0" y="2.5" z="0" u1="0" v1="0" diffuse="0xff747681"/>
<vertex id="10" x="3" y="0" z="-3" u1="3" v1="-3" diffuse="0xff747681"/>
<vertex id="11" x="-3" y="0" z="-3" u1="-3" v1="-3" diffuse="0xff747681"/>
<vertex id="12" x="0" y="2.5" z="0" u1="0" v1="0" diffuse="0xff747681"/>
<face v1="1" v2="2" v3="3"/>
<face v1="4" v2="5" v3="6"/>
<face v1="7" v2="8" v3="9"/>
<face v1="10" v2="11" v3="12"/>
</batch>
</3dmodel>
<3dmodel-instance id="vdf134-roof" refx="inrun0" refy="inrun-top" x="3.525" y="2.85" z="1.175"/>
</hill>
Code: Select all
<hill ...>
<3dmodel id="example">
<batch id="1" ... >
<vertex id="1" x="-3" y="0" z="-3" u1="-3" v1="-3" diffuse="0xff747681"/>
<vertex id="2" x="-3" y="0" z="3" u1="-3" v1="3" diffuse="0xff747681"/>
</batch>
<batch id="2" ... >
<vertex id="1" .../>
<vertex id="2" ..."/>
</batch>
<seam b1="1" v1="1" b2="2" v2="1"/>
<seam b1="1" v1="2" b2="2" v2="2"/>
</3dmodel>
</hill>
Re: 3d custom models(.obj ,.fbx...) in XML in form of pillar
It's alive
Although, I just finished this by using python converter for triangulated obj model to pillars. I'll try with 3dmodel since it's very similar format to .obj file.
I see that in dsj24 hills this 3dmodel method wasn't used in any hill(it is present in zakopane hs140 xml, but it's commented out). I'm not sure if someone from gorisek will create documentation for this...
Although, I just finished this by using python converter for triangulated obj model to pillars. I'll try with 3dmodel since it's very similar format to .obj file.
I see that in dsj24 hills this 3dmodel method wasn't used in any hill(it is present in zakopane hs140 xml, but it's commented out). I'm not sure if someone from gorisek will create documentation for this...
Re: 3d custom models(.obj ,.fbx...) in XML in form of pillar
Wow, the things that will be possible with this... Don't worry sneze2r, documentation for this will be created sooner or later for sure!
Lurker since 2001
Better player than Garrean (for around 25 minutes at a time until he tries harder)
Better player than Garrean (for around 25 minutes at a time until he tries harder)
Re: 3d custom models(.obj ,.fbx...) in XML in form of pillar
I will try, not sure whether every attribute should be described or just tutorial how to import these models with small explanation.sneze2r wrote:It's alive
Although, I just finished this by using python converter for triangulated obj model to pillars. I'll try with 3dmodel since it's very similar format to .obj file.
I see that in dsj24 hills this 3dmodel method wasn't used in any hill(it is present in zakopane hs140 xml, but it's commented out). I'm not sure if someone from gorisek will create documentation for this...
Re: 3d custom models(.obj ,.fbx...) in XML in form of pillar
Perfect for now I think I've got everything. I'll play aroundXinitiao wrote: Wow, the things that will be possible with this... Don't worry sneze2r, documentation for this will be created sooner or later for sure!
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Re: 3d custom models(.obj ,.fbx...) in XML in form of pillar
Here are the available attributes. I'll fill more info during the weekend.
3dmodel Parent element: hill id refx refy refz refbone batch Parent element: 3dmodel id fvf texture1 material order zbias alphatest blending culling multitexturemode blendmode zwrite b1 b2 b3 b4 staticlighting mipmaplodbias refx refy refz refbone vertex Parent element: batch x y z rhw w1 w2 w3 nx ny nz psize diffuse diffuse2 u1 v1 u2 v2 b1 b2 b3 b4 face Parent element: batch v1 v2 v3 seam Parent element: 3dmodel b1 b2 v1 v2 3dmodel-instance Parent element: hill