why not real events are centimeters...
anyway... think: in on the real on event has only 50 jumpers...
but with there in first run... it is wery unlimited... or will you want jump with 67 or even 100 at second round?
Anyway, you can use quilafying (which do wrong at first event... only 40 at 50)
but here can bee are lot of jumpers at same meters...
of course there also one think which look at not yet: wind minus and wind plus...
let´s wait and see at work that think at real then... maybe there...
well , i like options: half meter/Centimeters...
anyway who wants at 123,8587647647586... or 96.59856875576435637589
etc... yours know.
i have a suggestion about line marks on the hill...
instead of normal lines all the same accept the color they should be longer, shorter,...
ond a bit diferent on each hill... u know.... like in reality .....
that is just my suggestion but i think it would be kinda cool
I hope that DSJ4 will have a lower percentage of wind from behind. Better wind-conditions are also more realistic to real World Cup and will certainly make future online competitions more fun. Wind from 0,5 to 2,5ms ahead should be dominant in competitions (50%). The rest (50%) could be generated as today.
when u jump against computer they load too long... i only have 10-15 opponents and i wait quite long.... Wish u would make that quicker or instant... =)
machine?....if u mean computer i have quite good one.....
but it doesnt matter what computer u have.....
the NPC opponent should recive score instant when u click next or something...
geforc wrote:I didn't write that DSJ is a bad game, but for this price I expect more.
After all it's still 10Euro.
I gave 0 € for the game and according to such price game is ok
But yes, the game isn't very realistic, movement in the air isn't smooth etc. Many things could be improved.