Higher winds
Posted: 08 Jan 2014, 02:14
This. As you can see, i took it from another topic, and i'd like to know the opinion of community.KamilStoch wrote:And stronger possible wind. Peaks 3-4m.
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This. As you can see, i took it from another topic, and i'd like to know the opinion of community.KamilStoch wrote:And stronger possible wind. Peaks 3-4m.
Yeah, sure... have you watched at least 1 of this season's competitons?JacekD wrote:I don't think that this is a good idea. DSJ4 is based around realism and in real life, ski jumpers won't take their jump in 2m/s+ winds.
Ok, but for training it will be so great, you thought about this.Jussi Koskela wrote:There are few major problems with stronger winds:
- The playability is fine-tuned for the current range of winds.
- Some hills don't have low enough gates available.
- Old hill records would become obsolete.
The simulation is costs so much time.J.MIRO wrote:Ok, but for training it will be so great, you thought about this.Jussi Koskela wrote:There are few major problems with stronger winds:
- The playability is fine-tuned for the current range of winds.
- Some hills don't have low enough gates available.
- Old hill records would become obsolete.
Yes, all of them except from the Engelberg saturday competition. As soon as the wind reaches 2.5-3m/s, the electronic wind measurement displays a red colour...Bartek Palewicz wrote: Yeah, sure... have you watched at least 1 of this season's competitons?
No, when it hits 4.0m/s. I think that the winds should be higher for training. In competitions you would want it to be the way it is because of the reasons that Jussi put forward. However, I think that it would be better if you could go to the training settings screen and adjust the wind between 0.0 and 10.0m/s. Yes, 10.0m/s. In real life, when training, the wind can get ridiculous. Competitions may hold when it gets to 4.0, but when in training, it can go way higher. In real life I jump in Calgary, Canada and the wind can get really crazy there. Our dead wind is a 1.5m/s side wind.... We've even jumped in 15.0m/s wind on a K90. We were all fine except for a friend of mine who tipped in (because he dove). 10.0 isn't dangerous as long as the wind is steady. If it begins to get gusty, the turbulence makes it dangerous. This is why I think this should be implemented into training. Would like to hear Jussi's input on this.JacekD wrote:Yes, all of them except from the Engelberg saturday competition. As soon as the wind reaches 2.5-3m/s, the electronic wind measurement displays a red colour...Bartek Palewicz wrote: Yeah, sure... have you watched at least 1 of this season's competitons?
I have changed my mind a little, 10m/s would be very fun in training but I still think that the wind in competitions offline or online shouldn't exceed 3m/sMattyPolz14 wrote: No, when it hits 4.0m/s. I think that the winds should be higher for training. In competitions you would want it to be the way it is because of the reasons that Jussi put forward. However, I think that it would be better if you could go to the training settings screen and adjust the wind between 0.0 and 10.0m/s. Yes, 10.0m/s. In real life, when training, the wind can get ridiculous. Competitions may hold when it gets to 4.0, but when in training, it can go way higher. In real life I jump in Calgary, Canada and the wind can get really crazy there. Our dead wind is a 1.5m/s side wind.... We've even jumped in 15.0m/s wind on a K90. We were all fine except for a friend of mine who tipped in (because he dove). 10.0 isn't dangerous as long as the wind is steady. If it begins to get gusty, the turbulence makes it dangerous. This is why I think this should be implemented into training. Would like to hear Jussi's input on this.
So it's not like 'real life physics model' but something like 'up to 2.5 m/s winds physics model'?Jussi Koskela wrote:There are few major problems with stronger winds:
1. The playability is fine-tuned for the current range of winds.
But in real life they have, right? Because i've seen them jumping with higher winds.Jussi Koskela wrote: 2. Some hills don't have low enough gates available.
Yeah, and we could set new. When Beta-2 appeared, old hill records also became obsolete.Jussi Koskela wrote: 3. Old hill records would become obsolete.
Playability != physicsBartek Palewicz wrote:So it's not like 'real life physics model' but something like 'up to 2.5 m/s winds physics model'?Jussi Koskela wrote:There are few major problems with stronger winds:
1. The playability is fine-tuned for the current range of winds.![]()