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Wind Points

Posted: 28 Jan 2013, 23:51
by DSJFANPL
Hey, I have a question. In DSJ 4 wil be a wind points?(i' m sorry for my english, but i hope so you understand what i mean :) )

Re: Wind Points

Posted: 29 Jan 2013, 00:31
by SuperAdo111
DSJFANPL wrote:Hey, I have a question. In DSJ 4 wil be a wind points(i' m sorry for my english, but i hope so you understand what i mean :) )
I think its finally time for this,especially in online (everyone will ask why,because of wind waiters!!!)

Re: Wind Points

Posted: 29 Jan 2013, 01:59
by Di Stefano
SuperAdo111 wrote:
DSJFANPL wrote:Hey, I have a question. In DSJ 4 wil be a wind points(i' m sorry for my english, but i hope so you understand what i mean :) )
I think its finally time for this,especially in online (everyone will ask why,because of wind waiters!!!)
ye its good idea, maybe that system wich will be calculate average power of wind during the jump, and - or + additional points, its good idea to fight with windwaiting, but i like wait for wind so much :D

Re: Wind Points

Posted: 29 Jan 2013, 19:00
by pikolak
I think it is impossible to make ;)

Re: Wind Points

Posted: 29 Jan 2013, 19:01
by SLOsmash
This is very good idea!

Re: Wind Points

Posted: 03 Feb 2013, 14:34
by EgyLynx
Option at "Wind points are use Y/N" ( ) ?

Re: Wind Points

Posted: 03 Feb 2013, 15:27
by velonso
In general, I like the idea of implementing the wind/gate factor in the game (maybe as an optional feature), but in my opinion the points should be calculated as at real competitions, therefore we need a more detailed wind model, or at least more wind data in the game.

Because at real competitions, the aggregate wind value, which will be the basis of the compensation is calculated form 5, 7, or 10 different wind values (it depends if the competition is held on normal, large or flying hill), while in the game we have only 1, and it is not a "simple" but a weighted average value, and as far as I know these are not the only "problematic" details.

So I don't know if it is possible to make this in the game.

Re: Wind Points

Posted: 04 Feb 2013, 16:25
by Steelman
As in real life there should not be 100% equal conditions. Keep it simple, I do not care if some windwaiters in theory could gain some advantage, that`s the current rules. It would be better to change the rules and perhaps decrease time to 5 seconds. Eitherway you have to jump well each jump to win 8)

Re: Wind Points

Posted: 08 Feb 2013, 19:58
by EliteAti
It would require every jumper to jump individually then, no? Because it doesnt really make sense if there are different conditions for jumpers who jump simultaneously.

Re: Wind Points

Posted: 19 Feb 2013, 08:39
by MattyPolz14
I think implementing wind points and gate compensation points is a great idea.