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Wind points and V-style changer
Posted: 14 Dec 2012, 23:20
by Leon84226
Jussi how about aditional points for back wind and less points for upper wind...and how about a V-style changer like you can change through different V-styles like wider like jakub janda or classic style from 1990 or a ski flying style like romoren or robert kranjec...
Please reply to this topic.
Re: Wind points and V-style changer
Posted: 14 Dec 2012, 23:21
by Maciejo-96
Leon84226 wrote:Jussi how about aditional points for back wind and less points for upper wind...and how about a V-style changer like you can change through different V-styles like wider like jakub janda or classic style from 1990 or a ski flying style like romoren or robert kranjec...
Please reply to this topic.
Pff... That's not possible

Re: Wind points and V-style changer
Posted: 14 Dec 2012, 23:21
by mask
1. Useless
2. No
Re: Wind points and V-style changer
Posted: 14 Dec 2012, 23:40
by Bartek Palewicz
Severin wrote about changing style of flying without influence on physical abilities, only visual. That would be interesting, don't you think?
Re: Wind points and V-style changer
Posted: 14 Dec 2012, 23:44
by Rajmek1233
If it would not affect the physic will be great!
Jussi, this is possible?
Please reply.
Re: Wind points and V-style changer
Posted: 15 Dec 2012, 11:38
by Jussi Koskela
Rajmek1233 wrote:If it would not affect the physic will be great!
Jussi, this is possible?
Please reply.
Nope.
Re: Wind points and V-style changer
Posted: 17 Dec 2012, 22:46
by pikuvava
There is some problems with ur game engine?
It is really easy to do that on different engine...
(Jussi uses own 3D-Engine because he couldn't have affort to license game with other engine)
COPY THIS
Re: Wind points and V-style changer
Posted: 17 Dec 2012, 23:09
by Jussi Koskela
pikuvava wrote:There is some problems with ur game engine?
It is really to do that on different engine...
The physics have to match the exact position of the ski jumper. Otherwise you would lose the feel of control. This is not a limitation of the graphics engine or the physics engine.