I think that landing is unnatural, now.
1 A jumper lands without any problems (in spite of hands 'waving')
2 Or a jumper lands with fall
I suggest making more realistic landing engine. How about problems with keeping on skis without fall? (i hope you understand what i'm talking about ). I think it would more realistic if jumper fought with carving ski (i think about the moment when ski is riding on edge and is about to 'escape' from jumper foot). I don't insist on making more complicated and difficult steering, but only the visual performance.
I use only left button to make a telemark and i suggest going back to the engine which was used in previous part (dsj 2), when too fast landing in telemark style (using only one mouse button), ends fall. it was more realistic. Although i think the game is very good
Landing suggestion
Landing suggestion
Adam Małysz - the best skijumper ever
Agree
I'm totally agree with you Hope Koskela can do anything with it.