Dynamic wind system and more...
Posted: 15 Mar 2012, 23:01
While I'm aware that there has been many wind points or gate suggestions I'd love to share my thoughts about the game at the moment.
After releasing the 1.0 version of game, as all we know, it became a little easier to master and without much effort we could find this optimal position on each hill and be always sure how we gonna jump. After some time we reach the point when like 80% of jumps are landed in the very same spot defined by wind conditions. The 20% is differed by these very slight changes in weather we notice during the competition.
In my opinion, it shouldn't be like this. The wind shortens the jump, but we can't exactly do anything to make longer, after we take the base position and hold it tight.
Now, what i'm going to propose is to make the wind more significant factor in a jump AND give us some kind of ability to overcome it or to use it to make our jump longer (pulling back or forth would be the simpliest). By more significant I mean DIFFERENT in different places on the hill. Lets say after we take off we get some back blast so we have to pull the mouse back to preserve the height and then we notice a wind under our skis so we pull forward and just fly on it.
A little modification to UI could make it easier, like some sort of dynamic half-visible wind arrow over our jumper with green to red colour defining the wind power.
Thats first of my ideas. Second is much more simplified. With addition of new dynamic wind system we could add some simple startgate movements to correct changing weather conditions. It could be triggered by eighter too short or too long jump(s) and of course fixed by some minor or major point compensation. In some future by then, wind points could make a little more sense.
tl:dr: different wind in different places of hill actually affecting the jump + ability to overcome it + judges moving the startgate to overcome same jumps over and over again and make stuff more fun.
After releasing the 1.0 version of game, as all we know, it became a little easier to master and without much effort we could find this optimal position on each hill and be always sure how we gonna jump. After some time we reach the point when like 80% of jumps are landed in the very same spot defined by wind conditions. The 20% is differed by these very slight changes in weather we notice during the competition.
In my opinion, it shouldn't be like this. The wind shortens the jump, but we can't exactly do anything to make longer, after we take the base position and hold it tight.
Now, what i'm going to propose is to make the wind more significant factor in a jump AND give us some kind of ability to overcome it or to use it to make our jump longer (pulling back or forth would be the simpliest). By more significant I mean DIFFERENT in different places on the hill. Lets say after we take off we get some back blast so we have to pull the mouse back to preserve the height and then we notice a wind under our skis so we pull forward and just fly on it.
A little modification to UI could make it easier, like some sort of dynamic half-visible wind arrow over our jumper with green to red colour defining the wind power.
Thats first of my ideas. Second is much more simplified. With addition of new dynamic wind system we could add some simple startgate movements to correct changing weather conditions. It could be triggered by eighter too short or too long jump(s) and of course fixed by some minor or major point compensation. In some future by then, wind points could make a little more sense.
tl:dr: different wind in different places of hill actually affecting the jump + ability to overcome it + judges moving the startgate to overcome same jumps over and over again and make stuff more fun.