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Celebrations

Posted: 20 Feb 2012, 22:28
by hyppyrienkunkku
I wanna more atmosphere with celebrations after good jumps (little: over k-point big: oves hill size. And shaking head after bad jump under k-point... :)

Re: Celebrations

Posted: 25 Feb 2012, 16:08
by Risen
I bet raised hand is not a big deal, but on the other side, no celebration at all makes you want to fill the hole and you're celebrating yourself. I often raise my hands when I jump a lot, haha.

Re: Celebrations

Posted: 25 Feb 2012, 16:32
by Jussi Koskela
I once made a quick experiment on a celebration animation and it looked so dull that I dropped it. It's not enough if the ski jumper just raises his hand.

Re: Celebrations

Posted: 25 Feb 2012, 19:51
by SuperAdo111
And get up when fall?

Re: Celebrations

Posted: 25 Feb 2012, 20:01
by Jussi Koskela
SuperAdo111 wrote:And get up when fall?
Way too much work compared to benefit.

Re: Celebrations

Posted: 25 Feb 2012, 21:46
by Risen
I think that this rawness is enough, it's a phenomenon, but I guess not how detailed is game makes it special, but how open it is and much it encourages player's imagination. To me, the best game is my own imagination, I am an amateur musician and writer. In games, I search for something simple, where I can build all the rest in my mind. DSJ, Minecraft and similar. Therefore, I would enjoy more game modes and environment diversity than graphical features.

Ps. the only exception is mechanism of fall. I'd love to see realistic airborne crash with salto and waving hands.