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Fallbug
Posted: 18 Jan 2012, 22:31
by TPo
It still exists, though its quite different than before, and propably impossible to fix

The bug is EXTREMELY useful in online qualifying, especially on smaller hills.
Example:
http://www.megaupload.com/?d=XHT6UNRK
Re: Fallbug
Posted: 18 Jan 2012, 23:46
by Bartek Palewicz
Hmm... Where's the bug?
Re: Fallbug
Posted: 18 Jan 2012, 23:51
by TPo
Dydux666 wrote:Hmm... Where's the bug?
Well, its more like an exploitable technique than a bug. The player hits ground head first = a longer distance than usually.
Re: Fallbug
Posted: 18 Jan 2012, 23:58
by Jussi Koskela
Fair or not, it's measured according to FIS rules:
"If the landing does not proceed by placing the skis on the snow (a fall), the distance measured will be the point where any part of the jumper's body first touches the landing slope."
Re: Fallbug
Posted: 19 Jan 2012, 00:00
by Bartek Palewicz
But a little bit unfair, in real jumper would get injury.
So, Jussi, maybe you could implement injuries to the game?

Re: Fallbug
Posted: 19 Jan 2012, 00:37
by Zmaster
I think its more useful to actually try and jump well than practice timing on falling

Re: Fallbug
Posted: 19 Jan 2012, 00:55
by TPo
Zmaster wrote:I think its more useful to actually try and jump well than practice timing on falling

Not in qualifications. For example, a jump normally 90m in Zako would be in the 60-70 range. But with the technique, its possible to get a 93m fall of that and qualify with the 95% rule. And I admit horrendously exploiting this all the time
