Page 1 of 2
CPU-Opponents
Posted: 01 Jan 2012, 20:17
by dormouse
I can't assign CPU to the Jumpers...isn't it implemented yet?
Re: CPU-Opponents
Posted: 01 Jan 2012, 20:23
by Wolf
Unfortunately not. I too am waiting for the CPU players. Without the CPU player game does not make sense ! But not everyone wants, and not everyone likes to play online !!!
Re: CPU-Opponents
Posted: 01 Jan 2012, 21:19
by radeksar1995
Wolf wrote:Unfortunately not. I too am waiting for the CPU players. Without the CPU player game does not make sense ! But not everyone wants, and not everyone likes to play online !!!
It's true

I hope Jussi will hard working and creating for us CPU. Only simulation can be enough for me

But more interesting is watching jumps CPU

Re: CPU-Opponents
Posted: 01 Jan 2012, 21:33
by adin
radeksar1995 wrote:Only simulation can be enough for me

Thats 100% right, this is the absolute minimum, jumping opponents are just an option that may well occur later.
Re: CPU-Opponents
Posted: 01 Jan 2012, 21:41
by dormouse
I like both - online and offline play...a system with skill level, asurance depending on wind/gate and a small bit of randomness would do...watching cpu is cool, but isn't really necessary...
Re: CPU-Opponents
Posted: 02 Jan 2012, 15:20
by Kuliss9
I love jumping against the jumpers from real world of ski jumping,
Re: CPU-Opponents
Posted: 03 Jan 2012, 17:06
by Robertos1988
Re: CPU-Opponents
Posted: 03 Jan 2012, 17:19
by Jussi Koskela
You can play online 3 months for free with the full version.
Re: CPU-Opponents
Posted: 03 Jan 2012, 17:57
by krifos
I feel this is a huge letdown that there is no AI jumpers - even simulated ones. First of all, jumping online takes much more time - and will also cost money after 3 months. Second of all, you cannot adjust the skill of your human opponents as I normally do with AI in DSJ3 - i always try to adjust it so that I'm competing for the top 3. Whenever I win, I adjust my opponents up.
How hard can it be to implement this feature? It's been there since the beginning... :/
Re: CPU-Opponents
Posted: 03 Jan 2012, 18:39
by EgyLynx
now there are new fysik, so it will make wery hard calculate these cpu jumps...
or wery good jumper mistake´s like 8 year novice...
Re: CPU-Opponents
Posted: 03 Jan 2012, 18:51
by staly
In my opinion, watching CPU players flying is needless. You could figure out an equasion for CPU jumps, something like:
skill1, skill2 € <1;100>
meters = (skill1 / 70) * (skill2 / 70) * (K-Point) + [force of wind * 3 (unfavorable wind changes sign)]
example:
Lahti - K116, skill1 - 80, skill2 - 67, wind unfavorable - 1.5 m/s:
meters = 80/70 * 67/70 * 116 + (-1.5 * 3) = 1,14 * 0,89 * 116 - 4.5 = 113.5m
Re: CPU-Opponents
Posted: 03 Jan 2012, 19:36
by premier
staly wrote:In my opinion, watching CPU players flying is needless. You could figure out an equasion for CPU jumps, something like:
skill1, skill2 € <1;100>
meters = (skill1 / 70) * (skill2 / 70) * (K-Point) + [force of wind * 3 (unfavorable wind changes sign)]
example:
Lahti - K116, skill1 - 80, skill2 - 67, wind unfavorable - 1.5 m/s:
meters = 80/70 * 67/70 * 116 + (-1.5 * 3) = 1,14 * 0,89 * 116 - 4.5 = 113.5m
not all of the hills with the same K-point are the same size. bad mitterndorf and planica for example
Re: CPU-Opponents
Posted: 03 Jan 2012, 19:46
by Risen
I've written a nice formula in Excel, using abilities parameter, stability parameter and fall line, but if Jussi wrote the entire game, his own and better calculation is like a sand pebble on the road.
In my opinion, CPU jumps should be simply, fastly calculated asap and maybe simulated in future, for enthusiasts. Possibility and efficiency should be the most important.
For interested:
Paste abilities (1-99) in A1, stability (1-99) in B1, fall line of the hill in C1 and paste the formula anywhere to make it work. It can be stretched in table so it will adapt to different rows (jumpers).
Excellent ski jumping simulator.
Code: Select all
=((1/1,035)*1,052^RAND())*(((AVERAGE(A1;100)/100)*C1)-((100-B1)*RAND()*((B1/100)*C1)/100))*IF(RAND()<(100-B1)/100;1,01-0,16*RAND();1)
Re: CPU-Opponents
Posted: 03 Jan 2012, 20:07
by premier
Risen wrote:I've written a nice formula in Excel, using abilities parameter, stability parameter and fall line, but if Jussi wrote the entire game, his own and better calculation is like a sand pebble on the road.
In my opinion, CPU jumps should be simply, fastly calculated asap and maybe simulated in future, for enthusiasts. Possibility and efficiency should be the most important.
For interested:
Paste abilities (1-99) in A1, stability (1-99) in B1, fall line of the hill in C1 and paste the formula anywhere to make it work. It can be stretched in table so it will adapt to different rows (jumpers).
Excellent ski jumping simulator.
Code: Select all
=((1/1,035)*1,052^RAND())*(((AVERAGE(A1;100)/100)*C1)-((100-B1)*RAND()*((B1/100)*C1)/100))*IF(RAND()<(100-B1)/100;1,01-0,16*RAND();1)
what do you mean by fall line ?
Re: CPU-Opponents
Posted: 03 Jan 2012, 20:47
by krifos
Exactly - i don't need to watch the jumps, just to have some results on the scoreboard to "compete" against! I miss it!