Crash Physics

Ideas and suggestions for improving DSJ4.
pajkul
Posts: 232
Joined: 30 Dec 2008, 00:11
Location: Poland

Re: Crash Physics

Post by pajkul »

Cody, we don't really care so much about what you think about this game. The game doesn't need you to evolve neither.
Last edited by pajkul on 10 May 2011, 23:16, edited 1 time in total.
pepsiman89
Posts: 222
Joined: 18 Jan 2011, 22:47

Re: Crash Physics

Post by pepsiman89 »

Giving a game good-looking graphics won't make it "realistic".
Uhm... ofcourse it does. Say, does the current jumper model look good to you Cody, or would you prefer one that has 25 polys and looks like s**t? It woudnt make the game any less realistic... OFCOURSE IT WOULD.


You seem to be criticizing this game so much... why do you even play it?
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Cody Hann
Posts: 69
Joined: 26 Apr 2011, 20:33

Re: Crash Physics

Post by Cody Hann »

pepsiman89 wrote:
Giving a game good-looking graphics won't make it "realistic".
Uhm... ofcourse it does. Say, does the current jumper model look good to you Cody, or would you prefer one that has 25 polys and looks like s**t? It woudnt make the game any less realistic... OFCOURSE IT WOULD.


You seem to be criticizing this game so much... why do you even play it?
I never said I don't like the game, I love it.
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alexander
Moderator
Posts: 70
Joined: 31 May 2009, 15:54

Re: Crash Physics

Post by alexander »

Cody Hann wrote:I loved how you said "tries"
all forms of simulation is attempts. there is no complete and perfect simulation, because computers do not - truly - consider randomness. thus only extremely focused and simple things may be simulated perfectly.
dzamper
Posts: 218
Joined: 29 Jan 2007, 19:15

Re: Crash Physics

Post by dzamper »

There will never be a perfect simulation of the world, because the simulation would have to include itself.
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pajkul
Posts: 232
Joined: 30 Dec 2008, 00:11
Location: Poland

Re: Crash Physics

Post by pajkul »

dzamper wrote:There will never be a perfect simulation of the world, because the simulation would have to include itself.
O... kay. o.O
Cody Hann
Posts: 69
Joined: 26 Apr 2011, 20:33

Re: Crash Physics

Post by Cody Hann »

alexander wrote:
Cody Hann wrote:I loved how you said "tries"
all forms of simulation is attempts. there is no complete and perfect simulation, because computers do not - truly - consider randomness. thus only extremely focused and simple things may be simulated perfectly.
That's what I'm trying to say here..
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alexander
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Joined: 31 May 2009, 15:54

Re: Crash Physics

Post by alexander »

then what you are trying to say and what you are in fact saying are two very different things, as you were clearly stating (on page one of this thread) that DSJ wasn't realistic, and that approximating reality doesn't make things realistic - which is absurd, considering that the very definition of realism is approximating reality.
Cody Hann
Posts: 69
Joined: 26 Apr 2011, 20:33

Re: Crash Physics

Post by Cody Hann »

alexander wrote:then what you are trying to say and what you are in fact saying are two very different things, as you were clearly stating (on page one of this thread) that DSJ wasn't realistic, and that approximating reality doesn't make things realistic - which is absurd, considering that the very definition of realism is approximating reality.
Oh please, could you quote where I said that? I can't find it.
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pepsiman89
Posts: 222
Joined: 18 Jan 2011, 22:47

Re: Crash Physics

Post by pepsiman89 »

Man Cody, youre a real ass.

In my opinion, all games are unrealistic.
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alexander
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Posts: 70
Joined: 31 May 2009, 15:54

Re: Crash Physics

Post by alexander »

Cody Hann wrote:Oh please, could you quote where I said that? I can't find it.

OK.


here you say that DSJ is unrealistic, as well as going to state that in fact *all* games are unrealistic:
Cody Hann wrote: No.
(in response to someone who said that DSJ is realistic)
Cody Hann wrote:In my opinion, all games are unrealistic. Especially this one.

here you say that approximating reality is not the point of realism:
Cody Hann wrote:Making the game act how it would be in real life won't make it ..."realistic".



you could however easily have found these posts yourself if you could be bothered to look on the previous page of this thread.
Cody Hann
Posts: 69
Joined: 26 Apr 2011, 20:33

Re: Crash Physics

Post by Cody Hann »

alexander wrote:
Cody Hann wrote:Oh please, could you quote where I said that? I can't find it.

OK.


here you say that DSJ is unrealistic, as well as going to state that in fact *all* games are unrealistic:
Cody Hann wrote: No.
(in response to someone who said that DSJ is realistic)
Cody Hann wrote:In my opinion, all games are unrealistic. Especially this one.

here you say that approximating reality is not the point of realism:
Cody Hann wrote:Making the game act how it would be in real life won't make it ..."realistic".



you could however easily have found these posts yourself if you could be bothered to look on the previous page of this thread.
Now okay, what's your point?
I've said that DSJ is unrealistic, just like every other game, too.
Is that a problem to you?
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alexander
Moderator
Posts: 70
Joined: 31 May 2009, 15:54

Re: Crash Physics

Post by alexander »

my point is that your understanding of what constitutes realism is lacking or just wrong. realism equals approximating real life. DSJ attempts representing real life ski jumping, and to a great degree actually succeeds - thus it is realistic. and so are loads of other games.
Cody Hann
Posts: 69
Joined: 26 Apr 2011, 20:33

Re: Crash Physics

Post by Cody Hann »

I disagree.
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bulwa11
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Location: Poland

Re: Crash Physics

Post by bulwa11 »

you guys want to stop this off topic ;) ? please ;)
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