Ghost Jumper
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Ghost Jumper
hey jussi, what do you think about a ghost jumper, you know, for example in racing-games when you have a very good round you can drive against your ghost, sorry for bad englisch. so in dsj 4 you can jump vs. your best flight. i think it´s a good idea and i hope that i am the first with this suggestion, if not, sorry.
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Re: Ghost Jumper
Niceeeeeeeeeeeeeee idea^ I want it too
Re: Ghost Jumper
this would be pretty cool. if it's possible to use the replays or whatever.
then we could enforce replay submission on a top 10 world record. that way we could use the world record as a ghost jumper, and thus have the option of selecting a WR-ghost or a PR-ghost. (and we'd also be more aware of cheaters.)
the ghost jumper should be toggled when you start the jump (i.e. click the mouse).
then we could enforce replay submission on a top 10 world record. that way we could use the world record as a ghost jumper, and thus have the option of selecting a WR-ghost or a PR-ghost. (and we'd also be more aware of cheaters.)
the ghost jumper should be toggled when you start the jump (i.e. click the mouse).
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Re: Ghost Jumper
as option nice ideaJanik Schneider wrote:hey jussi, what do you think about a ghost jumper, you know, for example in racing-games when you have a very good round you can drive against your ghost, sorry for bad englisch. so in dsj 4 you can jump vs. your best flight. i think it´s a good idea and i hope that i am the first with this suggestion, if not, sorry.
That's gotta hurt (sorry Zmaster for that fake )
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Re: Ghost Jumper
This would require double the cpu power (=too much).
Re: Ghost Jumper
how much CPU power does DSJ4 require?
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Re: Ghost Jumper
About 1.5 GHz. Maybe 90% is physics calculation.alexander wrote:how much CPU power does DSJ4 require?
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Re: Ghost Jumper
i´m happy about that my idea is not only good in my opinion
Jussi, can´t you manage it this way, that you can turn the ghost jumper on and off and when your cpu power is not
good enough you jump alone^^
i think for beginning, for example in beta 3 you can make, that we can take two replays and watch them as one
--> two different jumpers/jumps in one replay (but only on the same hill)
maybe you can look you personal record togheter with the worldrecord....
Jussi, can´t you manage it this way, that you can turn the ghost jumper on and off and when your cpu power is not
good enough you jump alone^^
i think for beginning, for example in beta 3 you can make, that we can take two replays and watch them as one
--> two different jumpers/jumps in one replay (but only on the same hill)
maybe you can look you personal record togheter with the worldrecord....
Re: Ghost Jumper
well that's nothing. the ghost jumper would obviously be optional. "everyone" has at least a duo-core 3.0GHz these days, so for us non-laptop users it could be a cool option. but if 90% is physics calculation, why would using the ghost jumper (which essentially is a more advanced way of playing a replay) result in 2x CPU demand?Jussi Koskela wrote:About 1.5 GHz. Maybe 90% is physics calculation.
Re: Ghost Jumper
or like to be able to let go of two replays and compare them together
Re: Ghost Jumper
Yeah, a kind of replays comparison would be great, somewhen in the future, but it will be probably extremely hard to create, I guess.
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Re: Ghost Jumper
The physics must be re-simulated every time that the replay is played. Otherwise the replay files and the memory requirement would be huge.alexander wrote:well that's nothing. the ghost jumper would obviously be optional. "everyone" has at least a duo-core 3.0GHz these days, so for us non-laptop users it could be a cool option. but if 90% is physics calculation, why would using the ghost jumper (which essentially is a more advanced way of playing a replay) result in 2x CPU demand?Jussi Koskela wrote:About 1.5 GHz. Maybe 90% is physics calculation.
Re: Ghost Jumper
define huge plz. if it's anything "anyone" can afford in 2011 it should be memory.Jussi Koskela wrote:The physics must be re-simulated every time that the replay is played. Otherwise the replay files and the memory requirement would be huge.
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Re: Ghost Jumper
I haven't done the exact calculation. At least for the replay files it would be too much. Second option would be to precalculate the data before every jump, which would cause ~10 second loading times.alexander wrote:define huge plz. if it's anything "anyone" can afford in 2011 it should be memory.Jussi Koskela wrote:The physics must be re-simulated every time that the replay is played. Otherwise the replay files and the memory requirement would be huge.
Re: Ghost Jumper
10 sek. are to long .Jussi Koskela wrote:I haven't done the exact calculation. At least for the replay files it would be too much. Second option would be to precalculate the data before every jump, which would cause ~10 second loading times.alexander wrote:define huge plz. if it's anything "anyone" can afford in 2011 it should be memory.Jussi Koskela wrote:The physics must be re-simulated every time that the replay is played. Otherwise the replay files and the memory requirement would be huge.
I think .