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Save during competition
Posted: 02 Mar 2011, 00:09
by szamtoch
As in subject, what about this idea? I am REALLY sorry if someone has already posted this but i didnt find anything common. It would be great if we can save game during competition, it is possible? if it is not beetwen every jump maybe beetwen rounds?
Posted: 02 Mar 2011, 00:26
by Jussi Koskela
If it was possible to save during the world cup competition you could find the perfect wind and jump it again and again when hunting hill records.
Posted: 02 Mar 2011, 00:36
by Risen
I've suggested it. I like to play a competition with 250+ jumpers.
What if save function would save weather contitions and load back the same?
Posted: 02 Mar 2011, 01:17
by szamtoch
Well, Jussi, so it is not possible for the game to remember weather condition?
Posted: 02 Mar 2011, 01:33
by Jussi Koskela
Please read my response again.
Posted: 02 Mar 2011, 01:47
by szamtoch
OK, now i understand. Well, so there is no good, simple resolve then...
Well, Jussi, what about my idea ''in Ideas & suggestions for next beta/full version'' (the last post)
Posted: 02 Mar 2011, 02:55
by Metsi
Oh come on guys, it's a pure pleasure to search for a good wind for even 30 minutes and then jumping like 400-500 jumps in a row

old habits

Posted: 02 Mar 2011, 15:30
by szamtoch
Well I also think that hunting for good wind is already possible. Creating a possibility to save game during competition won't change it. This idea really comes from need of saving game, not hunting for long jumps. But even if it comes from that, what is wrong if someone wants to beat his own local record?
,,,but my idea really comes from need of saving, believe
Posted: 02 Mar 2011, 22:26
by Risen
Then load game function could generate random wind. Players would be forced to hunt again (and obviously they'll do).
The same like with CPU jumpers feature, better basic than none.
Posted: 03 Mar 2011, 11:54
by Lord_Chrupek
That makes no sense, because competition would be pointless (30 jumpers with wind +2.0m/s, than saving, than loading and rest have to jump in -2.0m/s).
But i really like the idea of saving:).
Jussi, how about CPU jumpers in final version? Is there any possibility to simulating all at one click, without waiting for each cpu jumper?
Posted: 03 Mar 2011, 16:13
by Risen
Lord_Chrupek wrote:That makes no sense, because competition would be pointless (30 jumpers with wind +2.0m/s, than saving, than loading and rest have to jump in -2.0m/s).
Just like in DSJ3. If you won't accept it, hunt for the perfect wind while loading.

Posted: 04 Mar 2011, 11:58
by Lord_Chrupek
But im trying to find solution, and avoid that situation. And keep possibility to save competition.
Posted: 04 Mar 2011, 22:43
by szamtoch
Jussi, well, maybe some comment about saving idea again? I think it would be useful, hunting for wind it is already possible - saving during competiton will be an advantage.
Posted: 06 Mar 2011, 22:29
by Risen
Problem solved: Saved game would autosave standings, wind and weather after each jump. There will be no way to repeat competitions on a perfect wind.
Posted: 06 Mar 2011, 22:41
by Jussi Koskela
Risen wrote:Problem solved: Saved game would autosave standings, wind and weather after each jump. There will be no way to repeat competitions on a perfect wind.
Sounds doable.