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Waiting for others results
Posted: 13 Feb 2007, 14:21
by fijuuu
Is there any option to make waiting for results of the other competitors faster? When I play the world cup and choose all 115 jumpers, you have to wait so long for everyone to jump. Thanks!
Posted: 13 Feb 2007, 20:05
by Vik
Don't choose so much.... You can download here original performed ski jumpers of the saison 2007 (ca.70 bots):
http://www.dsj-community.com/uploads/fi ... saison.zip
??
Posted: 18 Feb 2007, 18:40
by Janiel74
i download it this 70 jumpers..but how can I implement this??help me
I have it!!!:)
Posted: 19 Feb 2007, 01:33
by Vik
Ok...
Much fun...

Posted: 27 Feb 2007, 14:21
by JJB79
Hi!
I'm sorry, but i'd like to speed up the results of the competitors too! Even if you take only 30 of them and play with 3 real players it takes about 2 1/2 hours to finish the 32 hills. in my opinion this could be done faster. It would be much more fun if you can do two rounds in same time

have a n ice day,
JJB79
Posted: 27 Feb 2007, 14:50
by Jussi Koskela
JJB79 wrote:
I'm sorry, but i'd like to speed up the results of the competitors too! Even if you take only 30 of them and play with 3 real players it takes about 2 1/2 hours to finish the 32 hills. in my opinion this could be done faster. It would be much more fun if you can do two rounds in same time
Unfortunately it's not possible to simulate the cpu player's jumps faster than this without compromising the fairness.
Posted: 27 Feb 2007, 16:38
by JJB79
Fairness counts
p.s.: still a nice game

Posted: 04 Mar 2007, 13:45
by Hans Gunnar
Jussi Koskela wrote:JJB79 wrote:
I'm sorry, but i'd like to speed up the results of the competitors too! Even if you take only 30 of them and play with 3 real players it takes about 2 1/2 hours to finish the 32 hills. in my opinion this could be done faster. It would be much more fun if you can do two rounds in same time
Unfortunately it's not possible to simulate the cpu player's jumps faster than this without compromising the fairness.
It's always possible to improve code-performance.

If you send me the current code for calculating CPU-jumps I'm sure I'll find some ways to improve it without compromising the results.
Posted: 04 Mar 2007, 14:09
by Bart
I dont think so that Jussi want to share any code's fragmet

Posted: 04 Mar 2007, 16:53
by Vik
agree with Bart... because of the money he get through this game...

Posted: 04 Mar 2007, 19:06
by Jussi Koskela
Yes, Bart is right, I won't give out the source code.
Optimizations might make the physics calculations maybe 20% faster but that really doesn't make any difference.