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Waiting for others results

Posted: 13 Feb 2007, 14:21
by fijuuu
Is there any option to make waiting for results of the other competitors faster? When I play the world cup and choose all 115 jumpers, you have to wait so long for everyone to jump. Thanks!

Posted: 13 Feb 2007, 20:05
by Vik
Don't choose so much.... You can download here original performed ski jumpers of the saison 2007 (ca.70 bots): http://www.dsj-community.com/uploads/fi ... saison.zip

??

Posted: 18 Feb 2007, 18:40
by Janiel74
i download it this 70 jumpers..but how can I implement this??help me

I have it!!!:)

Posted: 19 Feb 2007, 01:33
by Vik
Ok... ;-)

Much fun... 8)

Posted: 27 Feb 2007, 14:21
by JJB79
Vik wrote:Don't choose so much.... You can download here original performed ski jumpers of the saison 2007 (ca.70 bots): http://www.dsj-community.com/uploads/fi ... saison.zip
Hi!
I'm sorry, but i'd like to speed up the results of the competitors too! Even if you take only 30 of them and play with 3 real players it takes about 2 1/2 hours to finish the 32 hills. in my opinion this could be done faster. It would be much more fun if you can do two rounds in same time ;)
have a n ice day,
JJB79

Posted: 27 Feb 2007, 14:50
by Jussi Koskela
JJB79 wrote: I'm sorry, but i'd like to speed up the results of the competitors too! Even if you take only 30 of them and play with 3 real players it takes about 2 1/2 hours to finish the 32 hills. in my opinion this could be done faster. It would be much more fun if you can do two rounds in same time ;)
Unfortunately it's not possible to simulate the cpu player's jumps faster than this without compromising the fairness.

Posted: 27 Feb 2007, 16:38
by JJB79
Fairness counts ;)

p.s.: still a nice game :)

Posted: 04 Mar 2007, 13:45
by Hans Gunnar
Jussi Koskela wrote:
JJB79 wrote: I'm sorry, but i'd like to speed up the results of the competitors too! Even if you take only 30 of them and play with 3 real players it takes about 2 1/2 hours to finish the 32 hills. in my opinion this could be done faster. It would be much more fun if you can do two rounds in same time ;)
Unfortunately it's not possible to simulate the cpu player's jumps faster than this without compromising the fairness.
It's always possible to improve code-performance. ;)
If you send me the current code for calculating CPU-jumps I'm sure I'll find some ways to improve it without compromising the results.

Posted: 04 Mar 2007, 14:09
by Bart
I dont think so that Jussi want to share any code's fragmet :P

Posted: 04 Mar 2007, 16:53
by Vik
agree with Bart... because of the money he get through this game... :lol:

Posted: 04 Mar 2007, 19:06
by Jussi Koskela
Yes, Bart is right, I won't give out the source code.
Optimizations might make the physics calculations maybe 20% faster but that really doesn't make any difference.