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Re: Jussi, my (our) hero!
Posted: 01 Jan 2012, 21:42
by Jokkebaglo98
This s the best skijumping game of all time ! Fantastic job Jussi

Re: Jussi, my (our) hero!
Posted: 01 Jan 2012, 21:55
by Thanatos
It's just... awesome. The hills... OMG. I'm lovin' it.
Re: DSJ 4 1.0.1
Posted: 01 Jan 2012, 22:56
by mario123m
I'm disappointed not to see CPU players and I genuinely believe they will be implemented in the next version because DSJ without them is just not complete for me.
Re: DSJ 4 1.0.1
Posted: 01 Jan 2012, 23:31
by TheBervi
Re: DSJ 4 1.0.1
Posted: 02 Jan 2012, 11:13
by Wolf
Bjørn Andre Monsen wrote:but vvhat are you thinking of this one? flightsettings
What I mean by being able to change the flying style is that you can veldge between normal V so that the beta 1, or slightly wider V as in Beta two, and a possible (Janda style) is also perhaps the style was Dsj3? by selecting it in the settings, also you get an animated figure in the settings that show how the style you have chosen
Style in DSJ3 was unrealistic for very flat. And Janda, is only one jumper. Better to make style Koch/Kranjec. But I would not change anything, because the current style is like the majority of jumpers - look at pictures of real jumpers.
Re: DSJ 4 1.0.1
Posted: 02 Jan 2012, 12:20
by Severin
I really don't support the idea to match the DSJ flying style to any of the real world jumpers.
The one idea I would really support would be a special section in your player's menu to adjust your own flying style by changing the different angles to your own taste. However this should never affect the physics, and is probably impossible right now as the jumpers angles directly affect the physics.
The only idea I can come up with right now would be to just edit the rendered jumper's angles, and still have the jumper as it is right now like an invisible background. In theory that would mean for me that every jumper in the world would have the possibility to have an unique flying style without affecting the physics. However, if this is ever to realize in the future is up to Jussi

Re: DSJ 4 1.0.1
Posted: 02 Jan 2012, 13:30
by Bartek Palewicz
Severin wrote:I really don't support the idea to match the DSJ flying style to any of the real world jumpers.
The one idea I would really support would be a special section in your player's menu to adjust your own flying style by changing the different angles to your own taste. However this should never affect the physics, and is probably impossible right now as the jumpers angles directly affect the physics.
The only idea I can come up with right now would be to just edit the rendered jumper's angles, and still have the jumper as it is right now like an invisible background. In theory that would mean for me that every jumper in the world would have the possibility to have an unique flying style without affecting the physics. However, if this is ever to realize in the future is up to Jussi

You mean changeable flying style but only visual?
Re: DSJ 4 1.0.1
Posted: 02 Jan 2012, 13:52
by Severin
yep!
Re: DSJ 4 1.0.1
Posted: 02 Jan 2012, 14:04
by pepsiman89
mother of god, Severin! thats genius! why didnt i think of that..
Re: DSJ 4 1.0.1
Posted: 02 Jan 2012, 16:29
by Martin Kafka
Martin Kafka wrote:Do you still have a copy of that discontinued changelog? I'd love to see it even if it's not 100% complete... Thanks!
Jussi Koskela wrote:It's in Finnish, so I'll have to put it through Google translate first. ;)
Can we expect the changelog to appear anytime soon?
Re: DSJ 4 1.0.1
Posted: 02 Jan 2012, 18:16
by Vajto
The game is all right, worth its coin, however:
- Planica feels somehow wrong, jumpers fly too high in the air I think
- Too much detail on ramp (stairs, too much spruce branches, etc), makes it hard to see where the perfect jumping point is
- No computer players
Please don't deviate the game from simple easy to learn hard to master awesomeness it was over the years.
Re: DSJ 4 1.0.1
Posted: 02 Jan 2012, 18:36
by HexTheRex
Changeable flying style that doesn't affect on jumping otherwise... That was my idea too : ) Very nice, I hope this would be possible in the future versions of the game...
Re: DSJ 4 1.0.1
Posted: 11 Jan 2012, 01:30
by SuperAdo111
Severin wrote:I really don't support the idea to match the DSJ flying style to any of the real world jumpers.
The one idea I would really support would be a special section in your player's menu to adjust your own flying style by changing the different angles to your own taste. However this should never affect the physics, and is probably impossible right now as the jumpers angles directly affect the physics.
The only idea I can come up with right now would be to just edit the rendered jumper's angles, and still have the jumper as it is right now like an invisible background. In theory that would mean for me that every jumper in the world would have the possibility to have an unique flying style without affecting the physics. However, if this is ever to realize in the future is up to Jussi

Oh it's the best idea i ever seen on this forum x'D
It's late to asnwer but...

Re: DSJ 4 1.0.1
Posted: 11 Jan 2012, 09:53
by Mario Kickmayer 2
Dydux666 wrote:Severin wrote:I really don't support the idea to match the DSJ flying style to any of the real world jumpers.
The one idea I would really support would be a special section in your player's menu to adjust your own flying style by changing the different angles to your own taste. However this should never affect the physics, and is probably impossible right now as the jumpers angles directly affect the physics.
The only idea I can come up with right now would be to just edit the rendered jumper's angles, and still have the jumper as it is right now like an invisible background. In theory that would mean for me that every jumper in the world would have the possibility to have an unique flying style without affecting the physics. However, if this is ever to realize in the future is up to Jussi

You mean changeable flying style but only visual?
And whatfore?
You want to change the style, that the jumpers head is between his skies and the flying curve should be the same?
Whats about the landing? You came from the same high, but your way up to a good landing position will be much longer (like in Bad Mitterndorf, where you have to land very early to stand the jump).
And in the case of pulling the srew into other direction, the jumper stand nearly upright and can stay in front until the ground came too near, press mouse button and stands also long jumps very easy.
If this not so, the landing position and starting postion of the jumper will look very different to now.
In German:
Wenn du die Position in der Luft veränderst, dass du weiter zwischen den Skiern liegst, ist der Weg zur guten Landung weiter, weil du ja erst in eine möglichst aufrechte Position kommen musst um halbwegs sicher stehn zu können. Wenn du jedoch eine aufrechtere Flugvariante wählst kannst du bis zum Ende vorne bleiben und dann locker landen. (natürlich unter der Berücksichtigung, dass die Physic gleich bleibt wie jetzt). Wenn man da keine 100.000 Stunden investieren will um alles anzupassen würde bereits die Anfahrtsposition und die Landeposition erheblich anders ausschaun wie bisher.
Re: DSJ 4 1.0.1
Posted: 11 Jan 2012, 10:53
by MarkoW40
Here come Marko
