Re: Estimated release date: Q4/2011
Posted: 11 Nov 2011, 18:22
Nope.bulwa11 wrote:Q&A you say![]()
Have you implemented trails in the snow behind the jumper ? I remember that feature being talked about some time ago and I really liked it
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Nope.bulwa11 wrote:Q&A you say![]()
Have you implemented trails in the snow behind the jumper ? I remember that feature being talked about some time ago and I really liked it
Yes, I have fixed that bug.greex1 wrote: And will make the question - will it be possible to set the sensitivity below 1.0 in a different mode than practice?
In the long run, yes. I have acquired profile information for plenty of hills. Time is the only limit for the hills.Dydux666 wrote:Q&A...
Will there be old hills that are not in World Cup in game, like hills in Hakuba, Villach, Liberec, Park City?
Jussi Koskela wrote:In the long run, yes. I have acquired profile information for plenty of hills. Time is the only limit for the hills.Dydux666 wrote:Q&A...
Will there be old hills that are not in World Cup in game, like hills in Hakuba, Villach, Liberec, Park City?
How many normal hills? Will be medium? The most popular medium hill is Bishofshofen K65 HS78.Jussi Koskela wrote:Q&A Fridaycruzzz112 wrote:Jussi, next questions
I would ask you for something that many players is important - whether it will be the CPU?
How much will it flying hills? What flying hills would be in the full version?
There won't be CPU players in the first version. So far, I don't have a clear vision how they should be implemented (there are a few alternatives, but different players seem to prefer different kind of CPU players, i.e. visible/non-visible jump, real (slow) simulation, statistical (fast) simulation.
The hills are still under construction. I'll include at least one new flying hill.
Yes, once we have enough hills to keep it interesting enough. This is up to you, players.greex1 wrote:Ok. Now the question online - will be a monthly marathon?