They are on the right side.Jesus4000 wrote:zakopane inrun has no stairs -.-
Bugs in the Beta-2 - Post your bugs here
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Hello again, friends. I was absent for the time there was nothing new but angry Poles and their worthless topics. Now, when there is piece of new material to beta-test, I'm ready as usually.
* Thing that's definitely wrong: There are no stop line. With back wind, jumper can't break before the banners and he hits them. Even in Lillehammer, which was correct in beta-1.
* Friction between fallen jumper and the hill is decreased, he easily slides down the slope after an early fall - great.
* There is no way to make a flip in the air - it should. It was quite realistic - now it isn't. Skis should freely rotate, even to vertical position and further. There even should be possibility to make multiple flips.
* Ankles of the fallen jumper are too rigid. He could be holding them on his face after a fall.
* There is too hard to land after HS. Not to mention that's bad idea to include "fall line", but seriously, it could be a bit less rigoristic. Especially while jumping shortly after the line. Real jumpers are able to easily land it.
Moar suggestions soon, thanks for development
* Thing that's definitely wrong: There are no stop line. With back wind, jumper can't break before the banners and he hits them. Even in Lillehammer, which was correct in beta-1.
* Friction between fallen jumper and the hill is decreased, he easily slides down the slope after an early fall - great.
* There is no way to make a flip in the air - it should. It was quite realistic - now it isn't. Skis should freely rotate, even to vertical position and further. There even should be possibility to make multiple flips.
* Ankles of the fallen jumper are too rigid. He could be holding them on his face after a fall.
* There is too hard to land after HS. Not to mention that's bad idea to include "fall line", but seriously, it could be a bit less rigoristic. Especially while jumping shortly after the line. Real jumpers are able to easily land it.
Moar suggestions soon, thanks for development


Nie popieram małyszomanii, a tym bardziej żadnej stochomanii.
Albo kibicujesz wszystkim skoczkom, albo rodakom, albo ssiesz

"Czułeś się kiedyś jak Hula?" -Woody Allen
I dont want this bug to be fixed... It's quite fun, and doesn't affect gameplay.Risen wrote:
* Thing that's definitely wrong: There are no stop line. With back wind, jumper can't break before the banners and he hits them. Even in Lillehammer, which was correct in beta-1.
DSJ is about jumping far, not doing tricks...* There is no way to make a flip in the air - it should. It was quite realistic - now it isn't. Skis should freely rotate, even to vertical position and further. There even should be possibility to make multiple flips.
There is no "fall line". And even if it looks easy, it propably isn't. Anyway, if you time the landing right, 210m in Kulm or 144m in Lille with telemark is quite easy.* There is too hard to land after HS. Not to mention that's bad idea to include "fall line", but seriously, it could be a bit less rigoristic. Especially while jumping shortly after the line. Real jumpers are able to easily land it.
Total Length: 5353.38 m // 7749.06 m // 1603.92 m
Total Length: 14706.36 m
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Winner of Ski-Stars World Championships (large hill) // 2nd of Ski-Stars World Championships (team) // Winner of Ski-Stars DSJ2 Cup
Total Length: 14706.36 m
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Winner of Ski-Stars World Championships (large hill) // 2nd of Ski-Stars World Championships (team) // Winner of Ski-Stars DSJ2 Cup
@UP
My opinion is mine, your opinion is yours.
I've found, that changing a gate resets the time counter what allows players to wait for a wind. Anyway it's not that important in training mode, just telling so.
#edit
Next one:
http://www.speedyshare.com/files/278950 ... length.rpl
Take a look at the take-off.
#edit2
Aren't there a problem with texture of boots of Jussi-spectators?
By the way, sound needs more optimalization, it's too harsh, especially after landing.
My opinion is mine, your opinion is yours.

I've found, that changing a gate resets the time counter what allows players to wait for a wind. Anyway it's not that important in training mode, just telling so.
#edit
Next one:
http://www.speedyshare.com/files/278950 ... length.rpl
Take a look at the take-off.
#edit2
Aren't there a problem with texture of boots of Jussi-spectators?
By the way, sound needs more optimalization, it's too harsh, especially after landing.

Nie popieram małyszomanii, a tym bardziej żadnej stochomanii.
Albo kibicujesz wszystkim skoczkom, albo rodakom, albo ssiesz

"Czułeś się kiedyś jak Hula?" -Woody Allen
I have really annoying bug with sound when playing. When I'm sitting on gate all is ok but when I slide on inrun i hear only loud crackles. In air sound is good and after landing I hear again only crackles..In beta 1 everything was ok with sound. Jussi, can you fix it?
My config:
Windows 7 x64
soundcard: ASUS XONAR DX
Sorry for my english.
My config:
Windows 7 x64
soundcard: ASUS XONAR DX
Sorry for my english.