Ideas & suggestions for next beta/full version

Ideas and suggestions for improving DSJ4.
pepsiman89
Posts: 222
Joined: 18 Jan 2011, 22:47

Post by pepsiman89 »

The most "realistic" view is F1, I cant even do 6'm with F3 xD
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bulwa11
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Post by bulwa11 »

F3 reminds me of RTL ;p ;p

I have best jumps from F2 view, but I like F1 the most. I also love F4 ;)
Alan_Cieslar
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Joined: 23 Feb 2011, 16:50

Post by Alan_Cieslar »

I only use F2 but F4 is the most realistic camera.
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szamtoch
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Joined: 16 Feb 2011, 12:07
Location: 173

Post by szamtoch »

What I am mad about is too easy way to have 19,5-20 points from judges. Judges in real competition also rate lenght of the jump. I think it shouldnt happen, when i am landing 122m on Lillehamer i easly may have 58,5-60 points total from judges. This should be fixed.
I submitted it in another topic but here I think it will be better noticed.
Training: Lahti - 135,54m Lillehamer - 147,75m
Competition: Lahti - 134,33m Lillehammer - 144,84m
nintendere
Posts: 21
Joined: 07 Feb 2011, 17:00

Post by nintendere »

Some things I'd like to add after playing a lot.

Landing: The system that's in use now isn't as realistic as the rest of the game. Farther jumps should be harder to stand, trying to land with a telemark on points beyond the HS should be made tougher, if not impossible.
There are two ways to finish a jump. Either with a landing or with a fall. There should be something in between it, e.g. landing with a hand in the snow.

I've also noticed that jumpers start to brake before they even cross the fall line. This does not happen in reality. Maybe the friction is too high, so that they lose too much speed in the end?

Atmosphere: Stuff like sound, crowd, interface and more are improvable, but that's been mentioned often enough.
Jussi Koskela
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Post by Jussi Koskela »

szamtoch wrote:What I am mad about is too easy way to have 19,5-20 points from judges. Judges in real competition also rate lenght of the jump. I think it shouldnt happen, when i am landing 122m on Lillehamer i easly may have 58,5-60 points total from judges. This should be fixed.
Actually the judges should judge if the flying position is optimal and not the length of the jump. It's of course easy to say from the lenght that the flying position was not optimal. Anyway, in DSJ the AI might still have some problems judging the flying position.
Jussi Koskela
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Post by Jussi Koskela »

nintendere wrote: Landing: The system that's in use now isn't as realistic as the rest of the game. Farther jumps should be harder to stand, trying to land with a telemark on points beyond the HS should be made tougher, if not impossible.
This is a bit controversial matter. It's quite difficult for the player to estimate the impact of landing, e.g. if you don't reach the HS line, but land from high altitude. There's also some uncontrollable factors in each landing, so it gets pretty irritating when you make a good jump and fall it because of bad luck (that happens in reality). Therefore I have made the landing in DSJ4 a bit easier than in reality, though it will be slightly more difficult in beta2 than it was in beta1.
Jesus4000
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Joined: 07 Mar 2011, 21:42
Location: Germany

Post by Jesus4000 »

ok, so after some serious testing, I found something that seems a little awkward to me.

when you take a jump and you move pretty fast in the first third of the jump and you tend to fall over to the front, you move the mouse up, so the jumper lifts his upper body, but he automatically dips his feet, so the skis move down even more and he falls over.

i think it would be a little more realistic if you could "save" a jump.
or, what i'd like even more, to go the 'roar ljøkelsøy aproach' to take as much speed as possible from take-off. it seems to be almost impossible.
or maybe i'm just to bad at jumping dsj4 ;)

oh and a little more 'aggressive' jumping style would be nice ;>
Jussi Koskela
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Post by Jussi Koskela »

Jesus4000 wrote:ok, so after some serious testing, I found something that seems a little awkward to me.

when you take a jump and you move pretty fast in the first third of the jump and you tend to fall over to the front, you move the mouse up, so the jumper lifts his upper body, but he automatically dips his feet, so the skis move down even more and he falls over.

i think it would be a little more realistic if you could "save" a jump.
or, what i'd like even more, to go the 'roar ljøkelsøy aproach' to take as much speed as possible from take-off. it seems to be almost impossible.
or maybe i'm just to bad at jumping dsj4 ;)

oh and a little more 'aggressive' jumping style would be nice ;>
All this will be improved in beta-2.
szamtoch
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Post by szamtoch »

If we see that judges give points for three aspects of jump then we have some conclusions:
1.Flying style - it is easy for experienced players to do it nearly perfectly - that is OK. But I think in DSJ even short, spoiled jumps, If finished with bloody telemark have big chance to be well-pointed. That is not OK. But it is a pity in general, who lands close? 8)
2. Landing style - here comes trouble, landing in DSJ is way too easy, as people said, IMO in beta2 landing far (very far - for example 145-150m in Lillehammer) should be almost impossible with telemark and hard with two legs landing 8) It should be tried in beta2 IMO.
3. Position after landing - i have no idea how to resolve this. The fact is judges are also looking on this aspect. But DSJ should stay DSJ, no solutions like in RTL's ski jumping, mouse-controlling etc. So we cut it. What instead? Dunno... I know it is ready to write, harder to include but what I am really concern about it is, as others, landing... Way too easy.

I know that it may spoil the game because what gives us so much fun? Looong jumps. So it must be including carefully. But thanks to WE - beta testers - and of course Jussi, who really admires me creating DSJ, the game - it may becomes better than already is :)
Training: Lahti - 135,54m Lillehamer - 147,75m
Competition: Lahti - 134,33m Lillehammer - 144,84m
mario123456783
Posts: 108
Joined: 27 Feb 2011, 20:22

Post by mario123456783 »

my idea for new ski jumper shirt http://img708.imageshack.us/img708/4288/61228455.jpg

blue color - mediamond logo color

and

joy after the long jump http://img402.imageshack.us/img402/3444/ciesz.jpg

:D
gg77
Posts: 47
Joined: 03 Feb 2011, 14:38
Location: PL

Post by gg77 »

mario123456783 wrote:my idea for new ski jumper shirt http://img708.imageshack.us/img708/4288/61228455.jpg

blue color - mediamond logo color

and

joy after the long jump http://img402.imageshack.us/img402/3444/ciesz.jpg

:D
Shirt-not

enjoy-YES
radekradek95
Posts: 27
Joined: 07 Mar 2011, 17:49

Post by radekradek95 »

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Please Jussi Think about this design helmets (not Redbull only Blue-Silver) and Skis. I think about two colours suits. For examle Simon Ammann suits or Adam Małysz:
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Tom Hilde:
Image
I'm sory for my bad English, maybe you understand me. :)
radekradek95
Posts: 27
Joined: 07 Mar 2011, 17:49

Post by radekradek95 »

Image
Please Jussi Think about this design helmets (not Redbull only Blue-Silver) and Skis. I think about two colours suits. For examle Simon Ammann suits or Adam Małysz:
Image
Tom Hilde:
Image
I'm sory for my bad English, maybe you understand me. :)
Dragorwyin
Posts: 114
Joined: 23 Feb 2011, 13:27
Location: Poland

Post by Dragorwyin »

Hey Jussi I have some ideas about light and graphic in summer time jumps.

1. What do you think about add grass near hill ? (not far, because some computers can get problems with perfomance of game. Of course you can do that just like with standing people or trees - use only texture ;p And amount of grass visible on the screen can be change in settings like other things :P

2. Maybe add horizon and new better sky? Replays will be more excited :D

3. Can you do something with light on the Hill? I mean in summer hills and terrain is too dark and everytime I'm trying skip a summer time (and I think that a lot of people do that).

Example:

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