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Re: Park City HS134 screenshot
Posted: 30 Oct 2013, 18:40
by Bartek Palewicz
Jussi Koskela wrote:This means that the air density (and air resistance) will be 10-20 percent lower than in other hills. This alone will make the jumping quite unique.
Will these air things affect jumping mechanics? That would be so interesting!

Re: Park City HS134 screenshot
Posted: 30 Oct 2013, 19:31
by akkarbelling
Heel wrote:I didin't write that's an awful hill, but when I read commets "amazing, brilliant, beautiful, fantastic etc." I don't even words to write what i want ;p Jussi, maybe you can try show us another capture of new hills? 'Cause top of the hill it's not very intresting
Try suprise us sometimes

Seriously!
Re: Park City HS134 screenshot
Posted: 31 Oct 2013, 00:18
by Jussi Koskela
Bartek Palewicz wrote:Jussi Koskela wrote:This means that the air density (and air resistance) will be 10-20 percent lower than in other hills. This alone will make the jumping quite unique.
Will these air things affect jumping mechanics? That would be so interesting!

Yes, of course.
Re: Park City HS134 screenshot
Posted: 31 Oct 2013, 08:51
by MattyPolz14
Jussi Koskela wrote:Bartek Palewicz wrote:Jussi Koskela wrote:This means that the air density (and air resistance) will be 10-20 percent lower than in other hills. This alone will make the jumping quite unique.
Will these air things affect jumping mechanics? That would be so interesting!

Yes, of course.
YES! This hill is unbelievable! It looks exactly like it does in real life. And yes, from experience jumping this hill in real life, the high altitude of the hill (and I believe that it is the highest hill in the world) makes it really difficult to jump because of the lack of pressure due to the low air density. Thank you so much for creating another great hill and I can't wait to play it! I can't wait to see the 90 as well. This is awesome.
Re: Park City HS134 screenshot
Posted: 31 Oct 2013, 12:16
by Pavlokox
Jussi Koskela wrote:Oh, one more thing. The Park City hills are situated at the altitude of 2185 meters which is over 1000 meters higher than any other hill in DSJ4. This means that the air density (and air resistance) will be 10-20 percent lower than in other hills. This alone will make the jumping quite unique.
Wind conditions look like a complicated variable which defines automatic gate adjustment etc.
Is it possible to add to this function of hill parameters and wind conditions another variable - precipitation conditions?
I mean only: the bigger precipitation the slower speed on take-off.
And whatabout other improvements mentioned earlier like different wind in different places on hill?
Re: Park City HS134 screenshot
Posted: 31 Oct 2013, 14:46
by Bartek Palewicz
Jussi Koskela wrote:Bartek Palewicz wrote:Jussi Koskela wrote:This means that the air density (and air resistance) will be 10-20 percent lower than in other hills. This alone will make the jumping quite unique.
Will these air things affect jumping mechanics? That would be so interesting!

Yes, of course.
And how it actually is in "normal" language"?

What is the difference in the feeling of jumps?
Re: Park City HS134 screenshot
Posted: 31 Oct 2013, 17:39
by jjannee
Jussi, could you please answer me to this question, so, why there is no stronger wind than 2m/s??
DSJ will be more realistic if wind could be 3-5 m/s. Because in world cup, jury let jumpers jump to even 5m/s wind.
I think you should think that effect
And please, answer me!
Re: Park City HS134 screenshot
Posted: 31 Oct 2013, 20:52
by MattyPolz14
jjannee wrote:Jussi, could you please answer me to this question, so, why there is no stronger wind than 2m/s??
DSJ will be more realistic if wind could be 3-5 m/s. Because in world cup, jury let jumpers jump to even 5m/s wind.
I think you should think that effect
And please, answer me!
It's probably because the ski jumper is too good in DSJ4 and some hills the comp gate is so low that there wouldn't be enough gates to move down to compensate for the more headwind. Although I do think it is a bit unrealistic how low some of the comp gates are on some of the hills because for example, comp gate on ga-pa should be like 20 or something.
Re: Park City HS134 screenshot
Posted: 31 Oct 2013, 21:12
by Martin Kafka
jjannee wrote:Jussi, could you please answer me to this question, so, why there is no stronger wind than 2m/s??
DSJ will be more realistic if wind could be 3-5 m/s. Because in world cup, jury let jumpers jump to even 5m/s wind.
Here's a copy of Jussi's response when we discussed this back in November 2011:
Martin Kafka wrote:I'm voting for the return of occasional gusts of wind up to 3.5 - 4 m/s.
Having 2 m/s as an absolute max may seem realistic, but it's just... sterile.
And it also greatly reduces possibility of sensational hill records.
Jussi Koskela wrote:This is matter of taste. Would increase the factor of luck and could result more people waiting for the gust in the online mode.
Park City HS134 screenshot
Posted: 01 Nov 2013, 13:39
by Robert Szczepaniak
Jussi great job new hill(no bugs new hills) -start new season? ver.1.5.0 and tournaments 2x22?
Re: Park City HS134 screenshot
Posted: 01 Nov 2013, 19:09
by greex1
1x23 ;d
Re: Park City HS134 screenshot
Posted: 01 Nov 2013, 21:45
by Lechoo
1 x 24 : )
Don't forget about Bischofshofen HS78
Re: Park City HS134 screenshot
Posted: 02 Nov 2013, 23:50
by Luk
Maślana wrote:Most I'm waiting for HS78 hill.
I also

Re: Park City HS134 screenshot
Posted: 05 Nov 2013, 01:15
by akkarbelling
Heel wrote:That's not a good job, because it's just another hill similar to last one.
What do you expect?
Re: Park City HS134 screenshot
Posted: 05 Nov 2013, 10:49
by MikesCZ
akkarbelling wrote:Heel wrote:That's not a good job, because it's just another hill similar to last one.
It's a great job actually. More hills = better game. They look similar because most of the real hills look similar these days...