Re: CPU jumpers
Posted: 31 May 2012, 19:42
i understand what you are saying, and coming from that, would it be possible to decrease the amount of falls from the CPU jumpers in offline gameplay? it is rather unrealistic when 12 out of 30 CPU jumpers fall. perhaps decrease the ratio of falls to, lets say... 5 out of 100? (i mean that in every 100 jumps by the CPU, 5 (or less) of them would fall)Jussi Koskela wrote:The fall rate is based on the stats from the online game (length, skill and wind are taken into account). I want that the players have equal chances to beat the CPU players even if it resulted unrealistic amount of falls.pepsiman89 wrote:it also seems that the CPU jumpers fall way too often
One problem could be that the online players were pursuing only the maximum length in the qualification round if they know that they will qualify and this raises the percentage of falls. (I am not differentiating the different rounds any way when I analyze the stats from the online game.)