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Re: Ideas & suggestions for next beta/full version
Posted: 03 Jul 2012, 09:25
by Jussi Koskela
buli1992 wrote:I apologize for my english, but I write by internet translator. Jussi - Will be possible it to observe some (certain) next game jumps part < frequent > CPU? It has corrected it as in (to) possible be make after addition for it very game option not bad realistic competitions TV free camera
Viewing CPU player's jumps won't be possible.
Re: Jumping style
Posted: 04 Jul 2012, 20:12
by Heel
i think your idea is quite nice, but unrealistic
Re: Ideas & suggestions for next beta/full version
Posted: 06 Jul 2012, 15:00
by Fan DSJ
Viewing CPU no. Symulation yes
Re: Ideas & suggestions for next beta/full version
Posted: 07 Jul 2012, 13:06
by Rajmek1233
So... what about this ideas?
1.KO mode,
2.Spectator mode in online game,
3.And...We would like to be visible two hills (Lahti HS130,Lahti HS97)
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3.You said that it will block views ,but I have a solution.
Objects that blocking view of jumper should be transparent.(In moment when blocking view)
Re: Ideas & suggestions for next beta/full version
Posted: 10 Jul 2012, 13:43
by uopata01
Jussi, is it possible do something like in dsj2? When i press "esc", the game is stop
Re: Ideas & suggestions for next beta/full version
Posted: 10 Jul 2012, 14:15
by Jussi Koskela
uopata01 wrote:Jussi, is it possible do something like in dsj2? When i press "esc", the game is stop
I disabled it to prevent cheating.
Re: Ideas & suggestions for next beta/full version
Posted: 10 Jul 2012, 14:19
by uopata01
Jussi Koskela wrote:uopata01 wrote:Jussi, is it possible do something like in dsj2? When i press "esc", the game is stop
I disabled it to prevent cheating.
Sorry, I don't know
Re: Ideas & suggestions for next beta/full version
Posted: 11 Jul 2012, 09:37
by MattyPolz14
Vikersund HS225!!!!!!!!!!!!!!
Wishes for offline tournaments
Posted: 31 Jul 2012, 02:48
by Ingar
Hello! Me and my friends has played DSJ for many, many years! We always play the game when gathering on a tour or a party using a projektor and USB hubs for the mouses. We have been 12 players on the most, and the most players train on their own licenses at home. These suggestions would do our offline tournaments even smoother:
1. Announce 'next player' after a the player has landed and the points are given.
Why: After a jump a player are often very 'down' or very high. He doesn't click to se who's next and there are always a 'mouse click chaos'.
2. The possibility to disable a player during a tournament/round.
Sometimes some players quit in the middle of a game for different reasons. No good spirit, but it happens. When it is the players turn we have to fake his jump. It would be nice to if we could select 'disable this player' and the player would be out of the competition with all his results.
/Ingar
Re: Ideas & suggestions for next beta/full version
Posted: 17 Aug 2012, 22:58
by Maciejo-96
What about Kuopio HS127 and Liberec HS134? I think those hills are easy to create.
Re: Ideas & suggestions for next beta/full version
Posted: 18 Aug 2012, 00:14
by MattyPolz14
kj13 wrote:To make it you can see two jumps, for example, HS130 Lahti, Lahti HS97

I like that idea, because with the two new Val Di Fiemme hills, you could put both the large hill and the normal hill beside each other and just access each hill from the select hill screen.
New idea (option in World Cup Menu)
Posted: 18 Aug 2012, 13:35
by Maciejo-96
Jussi, could you investigate my idea about training session in World Cup menu?
Thanks for the investigatement.

Re: New idea (option in World Cup Menu)
Posted: 20 Aug 2012, 23:01
by MattyPolz14
Like for official training?
Re: New idea (option in World Cup Menu)
Posted: 20 Aug 2012, 23:06
by mlody5
Yes
What do you think about having hills beside each other
Posted: 20 Aug 2012, 23:09
by MattyPolz14
For example, with the new Val Di Fiemme hills you could put the normal hill and the big hill beside each other and just access each hill from the hill selection menu