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Re: onlineranking /is it manipulation to fall /what can be d

Posted: 06 Feb 2012, 14:20
by Metsi
Jussi Koskela wrote:
Metsi wrote:The easiest resolution to solve the 'fallin Q' process is to narrow the qualifying fall rule to max 5 jumpers. As a kind of the 'lucky looser' rule. I noticed the problem before, i even sometimes use the same trick to get into the 50 or 30, but since it's not yet forbidden i see nothing wrong with it.

So, someone please post the 'max 5 crashed jumpers qualify' idea in the right section and i think Jussi will surely think it through ;)
This kind of rule could be pretty reasonable. Those hitting the ground with their head first would get less style points than those who try to make a real landing and wouldn't thus win them.
I'm not sure if you got my idea right.
Or i just don't know if it is a yes or no to my idea.
The "crash compensation" rule according to FIS doesn't have to do anything with the style points i think.

What i mean, is that only the 5 jumpers who crashed their landings would advance to the next round. Those would be the 5 with the longest distance. Period.
And i know that FIS rules round the distance to 0,5 or 0,0 but because of the ammount of players that crash in DSJ cups, this could be more precise like xxx,xx.
I don't think the people would precisely land with head in front, just to reach a better distance of a crash. Although i'm not 100% sure that could not be an issue ;)

Re: onlineranking /is it manipulation to fall /what can be d

Posted: 06 Feb 2012, 14:27
by Jussi Koskela
Why the five longest? Why not the five with the highest score from those who have reached 95%? This would favor those who at least tried to land.

Re: onlineranking /is it manipulation to fall /what can be d

Posted: 06 Feb 2012, 14:39
by bulwa11
yes definetly by points

Re: onlineranking /is it manipulation to fall /what can be d

Posted: 06 Feb 2012, 18:07
by Metsi
Ok i get your point. I agree points will be a better solution.
But are we talking only style points or the overall point score of the jump?
I'm asking, because trying to land makes you land earlier than when you just plan to crash. So still, the longest one, (even though the style is a bit lower) can be the winner here. I'm not sure how big is the style marks difference between trying and not trying to land, but i sure know that you can gain quite a lot lenght when not landing at all.

Re: onlineranking /is it manipulation to fall /what can be d

Posted: 06 Feb 2012, 19:11
by Zmaster
It shouldn't matter what kind of landing you do. Main point here is that you should consider yourself lucky to on the 2nd round if you crash. It shouldn't happen on purpose. You shouldn't expect to get to the 2nd round if you fall.

Re: onlineranking /is it manipulation to fall /what can be d

Posted: 08 Feb 2012, 22:34
by Aerotal
Why wont you just increase 95% to 99%?

Re: onlineranking /is it manipulation to fall /what can be d

Posted: 09 Feb 2012, 00:44
by cruzzz112
95% is good. Landing in this version is very hard, this sounds stupid to players which falling in first round or qualification and not jumping in next round because "big group of jumpers fall". Sorry 4 my english, but i first time don't use translator :)

Re: onlineranking /is it manipulation to fall /what can be d

Posted: 09 Feb 2012, 20:54
by Olaste
Jussi Koskela wrote:Why the five longest? Why not the five with the highest score from those who have reached 95%? This would favor those who at least tried to land.
because it is the next compromise and with compromises you never have the best solution for anybody - only a solution witch is accepted by everybody... A conclusion is better than a compromise but even to find a conclusion is not an easy thing... At last it is your decision, Jussi...

Nevertheless I think the best solution is to cancel the falling rule in qualification round - it is the straightest way to handle this issue.

Another thing - here in the forum you do not hear everybodys opinon - it is not representative (when you search a democratical solution) and right now I know people who do not play DSJ 4 because in trial rounds it was to hard for them to learn the landing - from these guys you will not hear a word... The more fanatical ones (even me) will learn the landing (and my landing has improved a lot) - even you make the landing harder - this would just mean, that you give the "more players" an advantage - beside they are still better because of more training - that is why I can not see any sense in the hard landing we have right now...

Re: onlineranking /is it manipulation to fall /what can be d

Posted: 09 Feb 2012, 22:46
by TPo
Olaste wrote:
Jussi Koskela wrote:Why the five longest? Why not the five with the highest score from those who have reached 95%? This would favor those who at least tried to land.
because it is the next compromise and with compromises you never have the best solution for anybody - only a solution witch is accepted by everybody... A conclusion is better than a compromise but even to find a conclusion is not an easy thing... At last it is your decision, Jussi...

Nevertheless I think the best solution is to cancel the falling rule in qualification round - it is the straightest way to handle this issue.

Another thing - here in the forum you do not hear everybodys opinon - it is not representative (when you search a democratical solution) and right now I know people who do not play DSJ 4 because in trial rounds it was to hard for them to learn the landing - from these guys you will not hear a word... The more fanatical ones (even me) will learn the landing (and my landing has improved a lot) - even you make the landing harder - this would just mean, that you give the "more players" an advantage - beside they are still better because of more training - that is why I can not see any sense in the hard landing we have right now...
Your solution is not democratic nor good. Imagine a competition in Kulm, where the wind is 2m against: Half of the people will fall, some even 220m+ lengths! It's completely reasonable to allow the 5 best scoring fallers to attend the competition/2nd round.

Re: onlineranking /is it manipulation to fall /what can be d

Posted: 10 Feb 2012, 00:45
by Olaste
TPo wrote:Your solution is not democratic nor good. Imagine a competition in Kulm, where the wind is 2m against: Half of the people will fall, some even 220m+ lengths! It's completely reasonable to allow the 5 best scoring fallers to attend the competition/2nd round.
Read again - I do not think that a democratic decision is good for DSJ...

For the pro jumpers - without falling rule it will be more challenging - even landing will be easier!
For the other jumpers - with an easier landing and the possibility that one or two of the good jumpers fall, they have more chances to gain fun!

And: I think main goal in onlinegaming is fun! Not to deliver arguments to form ab elite pool and make it easier for the "more players" to beat the amateurs... ;)

I think to make DSJ better, it is necessary to make this game on one hand little easier for beginners / interessted ones and on other hand harder for the good jumpers!

Re: onlineranking /is it manipulation to fall /what can be d

Posted: 10 Feb 2012, 01:06
by Zmaster
Long jump with a landing = 1st / 2nd round
Long jump with a fall = slim chance you will get to 1st / 2nd round

This is how it should be.

Re: onlineranking /is it manipulation to fall /what can be d

Posted: 14 Feb 2012, 16:52
by Jussi Koskela
I have now implemented the feature to limit the number competitors who will qualify based on the crash rule. It will be configurable server-side but I guess that 5 will be ok. This feature will be available in the next version.

Re: onlineranking /is it manipulation to fall /what can be d

Posted: 14 Feb 2012, 17:56
by bulwa11
cool although the 90% rule did help me once or twice :P. It'll be harder to get lucky this time but thats good.

Re: onlineranking /is it manipulation to fall /what can be d

Posted: 14 Feb 2012, 18:00
by Jussi Koskela
bulwa11 wrote:cool although the 90% rule did help me once or twice :P. It'll be harder to get lucky this time but thats good.
Actually it is a 95% rule nowadays.

Re: onlineranking /is it manipulation to fall /what can be d

Posted: 16 Feb 2012, 17:40
by bulwa11
whoops, of course its 95% ;) lack of concentration when writing