Re: Weekly Online Tournament?
Posted: 23 Apr 2011, 12:36
Saturday seems to get the most votes. Is there a problem if the DSJ3 and DSJ4 tournaments overlap?
Or should we compete at 19 CET?
Or should we compete at 19 CET?
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@Grufugl: If we would start, for example, on 21:00 or 22:00 we could end on 1:00 or 2:00... It would be way too LATE IMO.We could jump all the hills a couple of times.
No, there's not. As you can see, DSJ3 Online is (almost) dead.Jussi Koskela wrote:Is there a problem if the DSJ3 and DSJ4 tournaments overlap?
Jumping 2x40 hills like we have in dsj3 takes something like 1.5-2 hours, so I think you are exaggerating just a tiny bit here! And we are talking about 2x4 hills here in beta2!promaster wrote:@Grufugl: If we would start, for example, on 21:00 or 22:00 we could end on 1:00 or 2:00... It would be way too LATE IMO.We could jump all the hills a couple of times.
Good grief... The "source" is in your quote: "a couple". That usually means two or maybe a bit more. Let's say 4x4, we are still not talking about more than 20-25 minutes playing time. But even with 20x4 we would be finished well before 23.00 if we start at 21.00.promaster wrote:Why 2x4? Source? All we know is "COUPLE OF TIMES". That can mean 2x4, maybe 100x4.
Simply have Jussi reduce the "I'm ready, but I love to get on other players' nerves by NOT hitting the READY button"-timer from 10 second to 5 seconds in tournaments and we could save some nice time. In DSJ3, a tournament with "full non-ready torement" would run 75 minutes. Just the other day, we managed to finish one of the weekly tournaments in less than 60 minutes!!! It's not the number of hills that takes up that much time, it's players' unwillingness to hit that damn READY-button ... so simply have it reduced to 5 seconds, that would help ...promaster wrote:@Grufugl: If we would start, for example, on 21:00 or 22:00 we could end on 1:00 or 2:00... It would be way too LATE IMO.We could jump all the hills a couple of times.
Loading a hill may take up to 8 seconds for me if winter conditions change to summer in the following hill. Sure, it's only one load time per race, but that's why 10 seconds isn't too much.EyTschej wrote:It's not the number of hills that takes up that much time, it's players' unwillingness to hit that damn READY-button ... so simply have it reduced to 5 seconds, that would help ...