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Re: Ideas & suggestions for next beta/full version

Posted: 01 Aug 2011, 23:16
by dani
And Jussi what do you mean by Estimated release date: Q4/2011.I don;t understand it.

Re: Ideas & suggestions for next beta/full version

Posted: 01 Aug 2011, 23:22
by bulwa11
it means that it propably will be released in the last quarter of 2011 (October, November, December). Maybe sooner, maybe later

Re: Ideas & suggestions for next beta/full version

Posted: 01 Aug 2011, 23:29
by Jussi Koskela
dani wrote:Hi Jussi.I have an idea for adding a coach place where they can tell when the jumper to go with a pushing down his flag just like in the real competitions and in reality there is time when the yellow light is staying for 10-20-30 or more seconds and the jumper have to wait till he have a green light and the coach tell him to jump.These are the things a would really like to see in the next version.
I prefer more jumping and less waiting.

Re: Ideas & suggestions for next beta/full version

Posted: 01 Aug 2011, 23:49
by bulwa11
exactly^.

An idea that came up in the polish thread: fog (turbisidy I believe) can be more extreme when set to maximum ;). Really hard to see anything

Re: Ideas & suggestions for next beta/full version

Posted: 02 Aug 2011, 10:47
by dani
ok but is the coach place a good idea without the waiting?

Re: Ideas & suggestions for next beta/full version

Posted: 02 Aug 2011, 15:19
by greekskijump
Dydux666 wrote:People! What do you think about adding to the game falls like that,
http://www.youtube.com/watch?v=34u_9C12_Do
that,
http://www.youtube.com/watch?v=oiOuLcC4gXA
or that?
http://www.youtube.com/watch?v=69mwISVL8Wk
With one-leg take off or something?
Sorry for my english.
Well,I had a fall familiar to Morgenstern's at Lillehammer.....

Re: Ideas & suggestions for next beta/full version

Posted: 02 Aug 2011, 21:19
by KubaZa
I prefer more jumping and less waiting.
Yes, but DSJ4 will be much better if it would be more realistic, dani's idea is great.

Re: Ideas & suggestions for next beta/full version

Posted: 03 Aug 2011, 17:22
by Jesus4000
greekskijump wrote:
Dydux666 wrote:People! What do you think about adding to the game falls like that,
http://www.youtube.com/watch?v=34u_9C12_Do
that,
http://www.youtube.com/watch?v=oiOuLcC4gXA
or that?
http://www.youtube.com/watch?v=69mwISVL8Wk
With one-leg take off or something?
Sorry for my english.
Well,I had a fall familiar to Morgenstern's at Lillehammer.....
pff, i did it in autrans, predazzo, klingenthal, oberhof, winterberg and ramsau.

so, i want it in the game - you know, to get some flashbacks ;)

Re: Ideas & suggestions for next beta/full version

Posted: 03 Aug 2011, 17:56
by dani
thanks KubaZa and if Jussi adds this coach place the game will be much more realistic.

Re: Ideas & suggestions for next beta/full version

Posted: 04 Aug 2011, 23:20
by javelkjell25
Hi Jussi. I have several things. I just put it in the same post, and you answer what you want.

1. What about using FIS's real W-cup hill schedule for 2011/2012?

2. Do we need centimeters on the length in the score-table after the jumping has finished?

3. When tournaments end, the mouse goes straight to the exit game button. It is so easy to click that button, and it feels like you want us to exit the game after a tournament.

4. Are you calculating wind-points as real W-Cup does?

5. If a jumper has a bad score from his first round, he might not go on the top of the score-list after his second jump. Jumpers from the first-round might have more points than him with one jump less. I think that they should not be above him in the score-list with one jump less.

6. Why is there an indication in the upper left corner how far the jumper has to jump in order to be in the lead, even though he is the very first jumper in this hill?

7. The wind is always vertical to the horizon. I don't think it is like that in real life. However I would suspect that adding an extra dimension to the wind-direction might induce some tricky coding.

8. I feel that the jumper is crashing into the commercial-fence way to often. Would be nice to have a way to prevent this.

9. What about having different size-hills from the same cities? For example both the small and the big hill from Lahti?

Re: Ideas & suggestions for next beta/full version

Posted: 08 Aug 2011, 22:56
by Jan Šterba
By the way, that "need to lead" function is implemented a bit stupidly, because now it doesn't tell anything, because it's programmed with 54 points of style. It should be set to style of the current leader, only this way will it work properly.

Re: Ideas & suggestions for next beta/full version

Posted: 10 Aug 2011, 09:56
by Rajmek1233
I have 2 ideas
1. To Rotate myself jumper.
2. Bilateral skis
http://imageshack.us/photo/my-images/846/idead.jpg/

Re: Ideas & suggestions for next beta/full version

Posted: 11 Aug 2011, 11:12
by OlliT
bulwa11 wrote:exactly^.

An idea that came up in the polish thread: fog (turbisidy I believe) can be more extreme when set to maximum ;). Really hard to see anything
Maybe you could jump blindfolded? I don't think that Jussi should waste time on not seeing anything

Re: Ideas & suggestions for next beta/full version

Posted: 11 Aug 2011, 11:13
by Jussi Koskela
OlliT wrote:
bulwa11 wrote:exactly^.

An idea that came up in the polish thread: fog (turbisidy I believe) can be more extreme when set to maximum ;). Really hard to see anything
Maybe you could jump blindfolded? I don't think that Jussi should waste time on not seeing anything
This would also force everyone to use F2 view instead of F1. Not good.

Re: Ideas & suggestions for next beta/full version

Posted: 12 Aug 2011, 13:46
by Bartek5035
Jussi. In world cup 2005/2006 when the beam green light, the sound was played countdown
add this to next version
look here:
0:01 - 0:05 (this sounds)
http://www.youtube.com/watch?v=58Rd_dfKrDY
add this please :)