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Re: Ideas & suggestions for next beta/full version
Posted: 14 Jun 2011, 18:27
by liverpoolkd14
I want something like that in next version of DSJ

Re: Ideas & suggestions for next beta/full version
Posted: 14 Jun 2011, 19:49
by Jussi Koskela
liverpoolkd14 wrote:I want something like that in next version of DSJ
More rendering -> lower frame rate. It could also make it impossible to position the cameras as they are currently. For example the F2/F12 view could be blocked by the other hill.
Re: Ideas & suggestions for next beta/full version
Posted: 14 Jun 2011, 20:21
by liverpoolkd14
hills are not on the same [y] position, so that will not block anything
take look at that picture, that showing you clearly what position they have
"More rendering -> lower frame rate" thats no Need for speed with high graphics

Re: Ideas & suggestions for next beta/full version
Posted: 14 Jun 2011, 20:27
by Jussi Koskela
liverpoolkd14 wrote:hills are not on the same [y] position, so that will not block anything
take look at that picture, that showing you clearly what position they have
The hill on the right would completely block the F12 view for the left hill. And if the hills were the other way round then the F2 view would be blocked for the hill on the right.
Re: Ideas & suggestions for next beta/full version
Posted: 14 Jun 2011, 20:35
by liverpoolkd14
you can try it, if will be blocking ,as the last resort you can change the space between these two hills am sure this would solve the problem.

Re: Ideas & suggestions for next beta/full version
Posted: 14 Jun 2011, 20:40
by Jussi Koskela
liverpoolkd14 wrote:you can try it, if will be blocking ,as the last resort you can change the space between these two hills am sure this would solve the problem.

It would be a multiple week try-out, so it's definitely not on priority.
Re: Ideas & suggestions for next beta/full version
Posted: 14 Jun 2011, 20:44
by mlody5
Is it Ga-Pa? PS Mr Jussi - i think it's very good idea, and a free space between the hills could be a very good idea!
Re: Ideas & suggestions for next beta/full version
Posted: 14 Jun 2011, 20:45
by liverpoolkd14
for sure not priority, I don't want you to make these right now
models from game are made in 3d programs like ( blender, 3ds max) ?
or you have your own way ?
this hill are just bellyful
or look at this

amazing
you think, can make something close to that?

;p
Re: Ideas & suggestions for next beta/full version
Posted: 14 Jun 2011, 23:20
by mask
I want free camera in replays

Re: Ideas & suggestions for next beta/full version
Posted: 15 Jun 2011, 13:22
by Jussi Koskela
liverpoolkd14 wrote:for sure not priority, I don't want you to make these right now
models from game are made in 3d programs like ( blender, 3ds max) ?
or you have your own way ?
I design the hills in Notepad.

The hills are parametrized, which makes designing the hills faster but means that certain simplifications have to be done in the looks of the hills.
Re: Ideas & suggestions for next beta/full version
Posted: 15 Jun 2011, 14:31
by Yannici
Mouse sensitivity would be nice, because after the take-off its little bit difficult, cause only a mini-move on mouse the ski's got crazy xD
sorry for this very bad english :S German ftw.
so far
Yannici
Re: Ideas & suggestions for next beta/full version
Posted: 15 Jun 2011, 17:36
by Bartek Palewicz
I have idea for online season, with real world cup hills and competitions in the time of real world cup competitions, with own classification and the guy who have most points will win, just like in real.
Sorry for my english.
Re: Ideas & suggestions for next beta/full version
Posted: 15 Jun 2011, 18:38
by liverpoolkd14
Jussi Koskela wrote:liverpoolkd14 wrote:for sure not priority, I don't want you to make these right now
models from game are made in 3d programs like ( blender, 3ds max) ?
or you have your own way ?
I design the hills in Notepad.

The hills are parametrized, which makes designing the hills faster but means that certain simplifications have to be done in the looks of the hills.
but how do you open in 3d these hills ?

This for me is a mystery ;p
I guess, you have your own editor
am trying to find out how do you doing that
around 5 month, but I can't find out.

Re: Ideas & suggestions for next beta/full version
Posted: 15 Jun 2011, 20:55
by Yannici
I found the mouse sensitivity sorry.
Maybe Jussi had written his own converter, which shows the hills in 3D o.O
idk :X
so far
Yannici
Re: Ideas & suggestions for next beta/full version
Posted: 15 Jun 2011, 21:14
by Jussi Koskela
liverpoolkd14 wrote:Jussi Koskela wrote:
I design the hills in Notepad.

The hills are parametrized, which makes designing the hills faster but means that certain simplifications have to be done in the looks of the hills.
but how do you open in 3d these hills ?

This for me is a mystery ;p
I guess, you have your own editor
am trying to find out how do you doing that
around 5 month, but I can't find out.

The game generates the hills based on the hill parameters that I have given. Lots of math is involved in that.