Problems with reading rotation sensor?

Discussion about the mobile version of DSJ2
Jussi Koskela
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Re: Problems with reading rotation sensor?

Post by Jussi Koskela »

jakozo wrote:
Jussi Koskela wrote:Here's a test program created by another vendor that could be used to analyze the problem:

I am interested in these topics:
1. Does accelerometer test work?
2. Does compass test work?
3. Does gyroscope test work?

If you click the number field at bottom of screen after "Total" are the following sensors listed:
1. GAME_ROTATION_VECTOR
2. ROTATION_VECTOR
3. GEOMAGNETIC_ROTATION_VECTOR
Realme 6:
1,2,3: Works, all sensors listed, cant controll jumper.
Do you get sensor data if you click Total *NN* and then select GAME_ROTATION_VECTOR?
Kardo
Posts: 1
Joined: 25 Dec 2020, 19:35

Re: Problems with reading rotation sensor?

Post by Kardo »

Jussi Koskela wrote:Here's a test program created by another vendor that could be used to analyze the problem:

I am interested in these topics:
1. Does accelerometer test work?
2. Does compass test work?
3. Does gyroscope test work?

If you click the number field at bottom of screen after "Total" are the following sensors listed:
1. GAME_ROTATION_VECTOR
2. ROTATION_VECTOR
3. GEOMAGNETIC_ROTATION_VECTOR
Realme 6:
Only GAME_ROTATION_VECTOR isn't working :(
Dariusz Klimek
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Joined: 18 Oct 2019, 11:52
Location: UE

Re: Problems with reading rotation sensor?

Post by Dariusz Klimek »

post deleted
Last edited by Dariusz Klimek on 31 Dec 2021, 20:18, edited 1 time in total.
My YT : https://youtube.com/@przedskoczekdsj2mobile384
My DSJ 2 TOTALS : 5498,51m / 5459,09 (PC / MOBILE)
Jussi Koskela
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Re: Problems with reading rotation sensor?

Post by Jussi Koskela »

Dariusz Klimek wrote:
Jussi Koskela wrote:Deluxe Ski Jump 2 v1.0.3 is now rolling out on Google Play. The updated version will use accelerometer to interpret the orientation changes during the flight if gyroscope is missing.
Please report the results.
Is it possible that You will add option for players to choose which sensor they like to use?
What's the use-case for that?

Currently the game tries to read gyroscope data for some time and if there's no data incoming it falls back to accelerometer. Normally gyroscope gives the best data, so for anybody with a functional gyroscope there shouldn't be a reason to use accelerometer. Of course some devices might have other options, too, and that's why I would like to know more about the use-case :)
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