camera zoom

Ideas and suggestions for improving DSJ4.
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Pavlokox
Posts: 135
Joined: 02 Nov 2011, 14:13
Location: Katowice, Poland

camera zoom

Post by Pavlokox »

I have an idea about camera zoom.
We already can adjust each camera (its angle with CTRL+mouse and its distance with ALT+mouse).
We can adjust camera's zoom by rolling a middle mouse's button. I mean to change it. Camera's zoom would be adjustable like its angle and its distance with for example shift+mouse. Then zooming would become fluid.
Of course saving cameras' adjustments should be improved.
HVAC Engineer,
Senior Process Specialist with German at PwC
Metsi
Posts: 219
Joined: 23 Jan 2007, 11:11
Location: Gostynin [Poland]

Re: camera zoom

Post by Metsi »

I don't know how it works here in dsj, but in many games 'shift' is not commonly used, because of it's windows functions. It could be really annoying, especially when holding down the shift key.
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Pavlokox
Posts: 135
Joined: 02 Nov 2011, 14:13
Location: Katowice, Poland

Re: camera zoom

Post by Pavlokox »

Metsi wrote:I don't know how it works here in dsj, but in many games 'shift' is not commonly used, because of it's windows functions. It could be really annoying, especially when holding down the shift key.
But it doesn't have to be "shift+mouse", it can be "z+mouse". I just mean to make zoom fluently adjustable like angle and distance.
HVAC Engineer,
Senior Process Specialist with German at PwC
Risen
Posts: 237
Joined: 22 Jan 2011, 01:59
Location: Silesia, Poland

Re: camera zoom

Post by Risen »

Also, a key that docks/undocks the camera in one place, like in F7/F2.
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