explanation

Discussion about custom hills.
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gregajonke
Posts: 20
Joined: 27 Nov 2020, 17:18

explanation

Post by gregajonke »

can someone PLEASE help me and tell me where something is because I don't know anything at all

<hill version="DSJ4-1.7.0" author="Kyan">
<location latitude="47.316876" longitude="13.151815" orientation="115" timezone="1" altitude="640"/>
<weather pollution="0.0" firstsnow="300" lastsnow="90" maxsnow="1.5" precipitationprobability="0.1" fogprobability="0.1"/>
<time minhour="10" maxhour="15"/>
<inrun>
<profile e="50.40" es="9.90" t="7.18" gamma="32.0" alpha="9.50" r1="84.00" s="0.70" b1="2.6" z0="0" l="3" f="1.5" />
<guardrail z1="-1.0" zbias="1" z2="1.0" x="20" />
<startgate default="4" max="12" step="0.80" wind="0.70" z1="-1.3" z2="1.5" pz1="-1.2" pz2="1" t1="Textures\metal.png" m1="Materials\material1.xml" c1="0xaaaaaa" t2="Textures\metal.png" m2="Materials\material1.xml" c2="0x999999" t3="Textures\metal.png" m3="Materials\material1.xml" c3="0x858585" />
<startbanner z="1000" text="Schwarzach im Pongau" textsize="0.1" />
<frame bh="0.4" bdrz="-0" bdlz="0" snowtrack="false" t0="Textures\carpet.png" m0="Materials\material1.xml" c0="0x948e84" t="Textures\metal.png" m="Materials\material1.xml" c="0xcccccc"/>
<flag x="12.5" z="4.55" hf="1.4" pf="1.5" hp="14.0" rb="0.07" rt="0.05" tf="Textures\flag-aut.png" mf="Materials\flag.xml" tp="Textures\wood1.png" mp="Materials\material1.xml" cp="0xffffff" />
<twigs lz="1.0" rz="-1.0" />
<track type="ceramic" snow="false"/>
</inrun>
<dhill>
<profile alpha="5.75" h="25.42" n="48.41" l1="13.75" l2="0" a="84" beta-p="34.5" beta="34.5" beta-l="34.5" rl="306.15" r2="90" b0="6.0" bk="12.2" ba="14.4" hr="0" nr="0" ar="0" k="50" hs="55" x0="4" />
<fence t="Textures\fenceback.png" m="Materials\material1.xml" h="0.02" c="0xffffff" />
<judgetower d="27.5" q="-25.4" h="+8" t1="Textures\wood3b.png" m1="Materials\wood.xml" c1="0x734d26" t2="Textures\wood3b.png" m2="Materials\wood.xml" c2="9537656" />
<lights x0="4" side="right" step="50" size="2.5" h="18" d="18" r="0.68" g="0.63" b="0.60" attn="0.00075" range="850" t="Textures\rust1.png" m="Materials\metal.xml" c="0x999999"/>

<windflags h="-100" l="0.0" d="0" t="Textures\rust1.png" m="Materials\metal.xml" c="0x999999" />
<measurers c1="0x578ad1" c2="0xeeeeee" />
<label summer-d="25" winter-d="25" text=" " textsize="1.5" />
<plastic c="3044940" />
<lines summer-min="25" summer-max="60" winter-min="30" winter-max="65"/>
<numbers min="30" max="65" h1="0" h2="0"/>
</dhill>
kzr
Posts: 70
Joined: 15 Nov 2020, 03:53

Re: explanation

Post by kzr »

https://docs.dsj24.pl/general/introduction.html dude there is everything there, you have to know basics of the xml
gregajonke
Posts: 20
Joined: 27 Nov 2020, 17:18

Re: explanation

Post by gregajonke »

kzr wrote:https://docs.dsj24.pl/general/introduction.html dude there is everything there, you have to know basics of the xml
and you know how to make new hills?
kzr
Posts: 70
Joined: 15 Nov 2020, 03:53

Re: explanation

Post by kzr »

Told you i can't
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