I'm trying to develop a realistic hill profile. The profile is done and seems to be ok, but I want to make sure it meets the requirements from Construction Norm. I'm trying to calculate Uz, which according to the document should be at least -88m. However, some of the attributes needed to calculate this value are missing (if my formula is right).
The formula I'm using (not 100% sure if this is correct):
So my problems are:
rl is deprecated and its value is not used (according to the docs)
r2l is missing entirely
So I'm assuming the game calculates the values from other attributes.
Does anyone know how the game calculates rl and r2l?
Calculating missing hill attributes
Re: Calculating missing hill attributes
You can check that in DSJ by making a pillar with inrun-top refy and by of -88
Lurker since 2001
Better player than Garrean (for around 25 minutes at a time until he tries harder)
Better player than Garrean (for around 25 minutes at a time until he tries harder)
Re: Calculating missing hill attributes
Wow, such a simple solution, I never thought of that And no calculations needed! Thank you!