Calculating missing hill attributes

Discussion about custom hills.
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Ivan1pl
Posts: 6
Joined: 26 Oct 2020, 19:49

Calculating missing hill attributes

Post by Ivan1pl »

I'm trying to develop a realistic hill profile. The profile is done and seems to be ok, but I want to make sure it meets the requirements from Construction Norm. I'm trying to calculate Uz, which according to the document should be at least -88m. However, some of the attributes needed to calculate this value are missing (if my formula is right).

The formula I'm using (not 100% sure if this is correct): Image

So my problems are:
rl is deprecated and its value is not used (according to the docs)
r2l is missing entirely

So I'm assuming the game calculates the values from other attributes.
Does anyone know how the game calculates rl and r2l?
Xinitiao
Posts: 375
Joined: 05 Nov 2020, 22:49

Re: Calculating missing hill attributes

Post by Xinitiao »

You can check that in DSJ by making a pillar with inrun-top refy and by of -88 ;)
Lurker since 2001
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Ivan1pl
Posts: 6
Joined: 26 Oct 2020, 19:49

Re: Calculating missing hill attributes

Post by Ivan1pl »

Wow, such a simple solution, I never thought of that :D And no calculations needed! Thank you!
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