Hello. I'm trying to put a lights inside house with side walls defined by profiles z(x) which are using <arc. House have flat front and back wall, I want to put lights under the ceiling along curved wall. But only front and back wall seems to absorbe the light. I tried with simplest lights possible(on refz="inrun-left|right") but effect is the same... What is causing this issue?
lights issue
Re: lights issue
After some debuging I know what's causing this issue. Not the lights itself but pillars. When I define refz on left or right side different than inrun-left or inrun-right, then light near the edge is not absorbing any light. Is there any workaround for this?
Re: lights issue
Problem solved- I had to define curve of the pillar inside 'inrun-left' and 'inrun-right' profiles definitions and put refz for that... Seems that light absorbtion is defined for that profiles only...
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Re: lights issue
The inrun lights are clipped to 'inrun-left', 'inrun-right' and 'inrun-top' profiles to prevent leaking of light in normal use.
I think I could support adding custom light elements to hills in the upcoming versions so that this kind of "hacks" are not necessary.
The cabin looks great btw!
I think I could support adding custom light elements to hills in the upcoming versions so that this kind of "hacks" are not necessary.
The cabin looks great btw!
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Re: lights issue
Also it would be nice to use the polynom3 function in y-axis
Re: lights issue
Thanks somehow I needed only floor to be using 'inrun-left' and 'inrun-right' profiles, glowing floor lightened the rest of the cabin.Jussi Koskela wrote:The inrun lights are clipped to 'inrun-left', 'inrun-right' and 'inrun-top' profiles to prevent leaking of light in normal use.
I think I could support adding custom light elements to hills in the upcoming versions so that this kind of "hacks" are not necessary.
The cabin looks great btw!
It's weird since it works for me when using pillarsAustrian_Skijumpfan_94 wrote:Also it would be nice to use the polynom3 function in y-axis